[Day 5 - Early Afternoon] Crisis Event: Mars Attacks!

The least urbanized and most rural district in New Angeles. La Costa serves both as a place of agriculture to feed the megacity's large population and ecological conservation.
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Leo Knight
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Re: [Day 5 - Early Afternoon] Crisis Event: Mars Attacks!

Post by Leo Knight » Sun Sep 26, 2021 7:26 pm

The words weren't exactly inspiring, but Leo nevertheless found himself wanting to protect the pretty young Lunalite. He jumped out of the wreckage with the energy of a much younger man. His pistol seemed to leap into his hands as he went, and he fired as he dashed forward, moving from cover to cover.

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Incidental - Draw pistol
Maneuverx2 - Advance to medium
Action - Blammo!

D5 combat R1, shoot minions, 1eB Acc1, 1eB Diana, 1eS jungle: 2eP+2eA+2eD+2eB+1eS 3 successes, 3 advantage
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Spending 1 prep point to add Agi to damage
Damage 11 pierce 2
2 Adv to crit
1 Adv to boost next


Soak - 6
Defense (M/R) - 0/1 (jungle)
Wounds 0/17
Strain 2/11

3 Prep points remaining

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Nadia Avaline
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Re: [Day 5 - Early Afternoon] Crisis Event: Mars Attacks!

Post by Nadia Avaline » Sun Sep 26, 2021 8:50 pm

Feeling her chest she recognizes the vest she was given upon entering the vehicle which had been forgotten in the rough landing they'd experienced. Eyes going a little fuzzy at the edge Nadia tries to focus on the network here, searching out access points. However, she notices quickly enough that she's too much in a haze to find anything worthwhile at the moment. Instead switching it up and preparing herself for the eventuality of finding it. Reaching underneath her seat as the battle begins outside of the vehicle she pulls out her satchel containing her rig. With it in hand she spares a quick look around, first to Elizabeth to check on her, and then in the general area to see anything that might be helpful.

[OOC:]

Action: Search out Network Access Points
Maneuver: Grab her Rig.

Wounds: 0/11
Strain: 0/12

Soak: 4
Defense:
Melee- 0
Ranged- 2

Day 5, LM | Miss Mills: Searching out Network Access, Sysops, Leo Knight Boost vs Hard (Previous Crit: 4eP+3eD+1eB 1 failure, 2 advantage
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Day 5, LM | Miss Mills: Searching out Network Access, Sysops,Boost from Inspiring Rhetoric: 1eB 1 success
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0 Failure, 2 Advantage.

1 Advantage: "Notice something important in the current encounter (Perhaps a place to secure Elizabeth?)
1Advantage: Boost to Next.

Preparedness Point: - Having her Rig available in the vehicle.
Wearing the Light Armor provided.
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Boogiepop
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Re: [Day 5 - Early Afternoon] Crisis Event: Mars Attacks!

Post by Boogiepop » Sun Sep 26, 2021 9:42 pm

There was a connection to the Network but it was a matter of trying to find something useful to connect to. Nadia would perform a search in the surrounding area and would only find a few connection hubs of some observation posts and printer hubs. They might be quite a ways away by foot. She might have to narrow her search locally. Hey, isn't that drone connected to something nearby at least. Directly controlling it might be impossible on short notice with her skill set but maybe she can affect the signal?

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Gregor Logan

Gregor was perhaps a bit surprised that several shots tear through the thick vegetation of this tainted Earth. Plants were a parasite, spreading this thing called oxygen that low-life forms needed to breathe. However, despite the injury, he redoubled his commitment in this ambush. He had fanatics to lead and corporate execs to murder.

He would also fire some shots in retaliation against the bioroid and then gave the tactical signal to his squad and began to converge on the downed hopper. "Advance! Smoke!"

Move x2: Moving to Medium (2 strain)
Action: Shoot Roger 09!

Day 5, Early Afternoon, Round 1: Shoot Roger! Auto-fire with Assault Rifle!: 3eP+1eA+3eD+2eS 0 successes, 2 threat
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Unfortunately, the hail of bullets from his rifle only seem to trim some shrugs and take off some branches in the process.

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Strike Group 3 (Dead)

"Urk!" "Hurp!" "Ack!" Strike Group suffered successive casualties as bullets from Leo hit one of them in their face, smashing their special respirators in the process, while the others were also hit the vitals as well and took them out of the fight. The other Strike Group would pick up the slack for their fallen comrades and follow Gregor's orders as they moved up and tossed a few grenades in front of them.

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Strike Group 2

There were was a thick plumb of smoke that erupted from the canister, acting as heavy cover for both Gregor and Strike Group 2.

Move: Moving to 1/2 Medium
Action: Smoke!

Smoke: +3 Setback total when shooting Gregor and Strike Group 3 (does not stack with Jungle)

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Teodora Darius

The woman on the tower took aim with her rifle that was equipped with a telescopic sight, training it at Roger and firing a shot.

Day 5, Early Afternoon, Round 1: Shoot Roger! Telescopic Sight on Rifle with Aim: 3eP+1eB+2eD+2eS 2 successes, 3 threat
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Move: Aim
Action: Shoot Roger 09!
Move 2: Activate Drone

Day 5, Early Afternoon, Round 1: Shoot Roger! Telescopic Sight on Rifle with Aim (and Accurate 1): 1eB 0 successes, 1 advantage
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Result: 2 success, 2 threat
8 damage to Roger!

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Boreum Series IV Attack Drone

The drone was floating overhead while the fight was happening and shifted slightly, tracking something within the thick vegetation before unleashing a torrent of bullets below at someone.

Move: Aim
Action: Shoot Debra Slee

Day 5, Early Afternoon, Round 1: Shooting Slee! with Aim: 2eP+1eB+3eD+3eS 0 successes, 2 threat
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Bullets ripped through the thick canopy but failed to land an accurate shot as the reinforced frame of the car soaked up some of the damage.

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Debra Slee
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Re: [Day 5 - Early Afternoon] Crisis Event: Mars Attacks!

Post by Debra Slee » Sun Sep 26, 2021 9:54 pm

"Shit!" Debra cursed as she rolled out of the vehicle without checking on her fellow guard but remained close by the vehicle to use it as cover. She drew out her laser rifle with practice efficiency and aimed to put a few laser shots into a martian.

Brrrrapp! Brrrraapp!

Incidental: Draw rifle
Move: Aim!
Action: Shoot Group 1!

Day 5, Early Afternoon, Round 1: Shooting Squad 1 with Laser Rifle, Accurate x2, Aim: 2eP+2eA+3eB+3eD+1eS 7 successes, 2 threat
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15 damage to Strike Group 1!

A hot red beam cut through the jungle and found its way to a bumbling pair of Martians. It struck two for the price of one in the chest and fell easily like bowling pins.
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Re: [Day 5 - Early Afternoon] Crisis Event: Mars Attacks!

Post by Boogiepop » Sun Sep 26, 2021 10:25 pm

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Strike Group 1

The lone survivor looked a bit dumbfounded as two of his numbers fell without even getting a chance to fire a shot yet. However, he still fanatically retaliated at the Earthers. "CRIMSON MARS!"

Move: Aim!
Action: Shoot Leo!

Day 5, Early Afternoon, Round 1: Shooting Leo! (who is at Medium) with Aim!: 3eA+1eB+2eD+1eS 2 successes, 1 advantage
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It seemed fanaticism trumped skill here and the shot managed to connect with Leo for 10 damage!

One boost is given to the next Crimson Dust person!
2 Threat from Debra used to add one Boost to the next Crimson Dust person!

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Gregor Logan has 2 Threat
Teodora Darius has 2 Threat
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Elizabeth Mills
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Re: [Day 5 - Early Afternoon] Crisis Event: Mars Attacks!

Post by Elizabeth Mills » Sun Sep 26, 2021 10:42 pm

Elizabeth found herself rattled and shaken, which was something that she hadn't felt in a while. Powerless and enfeebled. She found herself shaking as she tried to get herself to stand as it seemed like everyone was leaving the vehicle for whatever reason. Didn't the navigation specifically tell them to stay in the vehicle? Some stray bullet went flying and strike the glass of the window, which was thankfully bulletproof but could only hold to so much abuse. She shakily reached for her seatbelt and undid it, collapsing on the ground and kept a lower profile as she made her way out of the vehicle to where Slee was standing behind cover.

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Jane Doe
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Re: [Day 5 - Early Afternoon] Crisis Event: Mars Attacks!

Post by Jane Doe » Sun Sep 26, 2021 10:48 pm

Jane was pleasantly surprised to find herself with no broken bones after the crash, although the Martian death squad was a literal downer.

Her dress goes sailing off into the underbrush as a blurry figure squeezes their way out of the vehicle and then runs up a tree, drawing a snub nosed pistol.


((Maneuver to draw synap pistol, maneuver to use Parkour! And move to the top of a tree, action to hide using stealth. Difficulty pool to sport her is 3eC+2eD))
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Leo Knight
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Re: [Day 5 - Early Afternoon] Crisis Event: Mars Attacks!

Post by Leo Knight » Sun Sep 26, 2021 11:55 pm

With a smooth motion, Leo produced a second gun. He opened fire on the group in the smoke, his cybernetic eye cutting through the screen, directing his bullets to the targets a relentless rain of flechettes.

Only once his targets were eliminated did he take cover, his craggy features expressionless.

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Incidental - draw second gun
Maneuver - Duel Wielder (no diff increase)
Maneuver - Cover
Action - So I started blasting

D5 Combat R2, Shoot minions Dual Wielder, acc1, Diana 1eB, Jungle 1eS, Cybereyes: 2eP+2eA+2eD+2eB+1eS 3 successes, 1 Triumph
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Triumph to hit with second pistol, 1 prep point for Lucky Strike
1 hit for 11 pierce 2, 1 hit for 7 pierce 2 on the smoke group

Soak - 6
Defense (M/R) - 0/1 (jungle)
Wounds 4/17
Strain 4/11

1 Prep point remaining

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Last edited by Leo Knight on Mon Sep 27, 2021 3:51 am, edited 1 time in total.
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Roger 09
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Re: [Day 5 - Early Afternoon] Crisis Event: Mars Attacks!

Post by Roger 09 » Mon Sep 27, 2021 12:09 am

The smoke began to cloud the jungle around Roger. Were he not what he was, it would be quite the concern.

His enhanced eyes switched to the infrared spectrum, highlighting the body heat of the targets. The weapon unloaded again.

Missing the mark wide, it was at least enough chaos that it caused Gregor to drop his weapon.


EA5 - Driving Miss Mills - Gregor Logan scheduled for Termination 2 (Agility 4, Ramged - Heavy 2, +1 Advantage Tactical Focus, +1eB Accurate 1, +1eB Inspiring Rhetoric, +2eB aim, Auto-Fire, Hard Difficulty, Adversary 2, +1eS Ranged Defense, 1PP): 3eP+1eA+4eB+2eC+1eD+1eS 1 failure, 5 advantage, 1 Despair
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Total: 1 Failure, 6 advantages, 1 Despair
Using 3 advantages to cause Gregor to drop his weapon
Using 3 advantages to ignore environmental effects next round
Despair to Boogie!

WT 1/17
Strain 4/11
Soak 7
Defense (M/R) 1/2 (1 from armor, 1 from jungle)

Maneuver Aim
2 strain Maneuver Aim
Action Pew pew
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Nadia Avaline
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Re: [Day 5 - Early Afternoon] Crisis Event: Mars Attacks!

Post by Nadia Avaline » Mon Sep 27, 2021 12:45 am

With her rig in hand, Nadia remained inside the vehicles cover. Not quite sure what else to do she'd noticed the tower prior, and having seen the drone whirring about understood the net if not combat. Focusing in on that, she'd utilize her connection through her rig to catch the towers signal. Eyes glowing as she accessed the net via an overlay over her vision. Gaining access was the first step while..


[OOC:]

Action: Access Tower
Maneuver: Enacting a command on the tower perhaps? Shut it down temporarily? Unless that's an action for next turn!

Soak: 4
Ranged Defense: 2

Day 5, LM | Miss Mills: Accessing the Network Tower, Hacking vs Average: 2eP+2eA+2eD 2 successes, 3 advantage
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3 Advantage, considering it's not exactly a combat skill. Perhaps utilized in a more skill related manner? Not sure what's possible with it there!
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Re: [Day 5 - Early Afternoon] Crisis Event: Mars Attacks!

Post by Boogiepop » Mon Sep 27, 2021 12:59 am

Once Nadia was inside the system, it was clear that this tower was used as a loaned booster link for the drone, especially with the long range the drone had to cover when it came to tailing both the motorcade and bringing it down when they got close enough to the ambush site. It will take another dive and some ICE breaking to sever the connection to the drone, likely requiring the user to establish a connection once again. However, in the short term, Nadia could at least interfere with the signal so that the drone will face some input lag in its future use.

[OOC: Nadia may use 3 Advantage directed at the drone. In future use, she may roll against average difficulty again to translate all successes into setback dice, on top of any advantage rolled toward the drone. A triumph will sever the connection. She may also try to run and encounter potential ICE the tower has before accessing its operation controls.]
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Re: [Day 5 - Early Afternoon] Crisis Event: Mars Attacks!

Post by Nadia Avaline » Mon Sep 27, 2021 1:18 am

"Working on the drone," her tone was professional, it was pretty much the only way she could be because it was all she really knew. However, there was that distinct shake in it expected of a civilian in a sudden combat scenario. Still, she knew what she did best. While she was working on accessing the tower she was able to give a minor pulse to the connection which would affect all net-connected devices with a meager bit of lag. Something that was bound to be more effective the more intricate a devices systems were.

[1 Advantage to Boost next. 2 Advantage to incur a Setback on the drone.]
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Re: [Day 5 - Early Afternoon] Crisis Event: Mars Attacks!

Post by Debra Slee » Mon Sep 27, 2021 2:18 am

Debra wasn't going to stop shooting until they were all dead and seeing Leo do some damage to one group, she decided to switch her sights to them to pick up the slack. She had to admit that the smoke thing was pretty cute, something she might have done in their situation. However, her visor readings did give her the heat signature so that she still had something to show at. She tapped the trick of her gun a few times when she had them in her sights.

Brrrrapp! Brrrraapp!

Move: Aim!
Action: Shoot Group 2!

Day 5, Early Afternoon, Round 2: Shooting Group 2! Aiming with Accurate x2 at Long Range and -2 Setback from Smoke: 2eP+2eA+3eB+3eD+1eB 5 successes, 2 Triumph
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Day 5, Early Afternoon, Round 2: Shooting Group 2! Aiming with Accurate x2 at Long Range and -2 Setback from Smoke (Setback, not Boost lol): 1eS 1 failure
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Final Result: 4 successes, 2 Triumphs

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Strike Group 2

The last member of Strike Group 2 took a shot to the chest but looked on in horror as the explosive vest that he had been wearing for a suicide attack had inadvertently ignited. He quickly tried to run away from his comrades but found himself stumbling into...

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Strike Group 1

"Noooo!"

The unfortunate chain of events set off a loud fireball explosion that rocked the forest floor and a large cloud of smoke rose from the carter.

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Carries for Security: Cantor M2111 Pistol, Light Body Armour, Utility belt, Slap-patches x4, Comm Link, Wrist PAD, Snap Locks x2, Stun Baton
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Re: [Day 5 - Early Afternoon] Crisis Event: Mars Attacks!

Post by Boogiepop » Mon Sep 27, 2021 2:40 am

Roger's gun would find itself empty after the barrage of shots. It had unloaded for the last time today. (Despair used.)

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Teodora Darius

Teodora winced at the loud explosion that erupted from her spot in the tower. Okay, this wasn't going well at all. They had to stop dallying around and get the job done, regardless of the cost. Now it wasn't about saving themselves but making good on the message. Their brothers and sisters were depending on them. The months-long journey led to this!

Move: Aim
Action: Shoot Elizabeth Mills!
Move 2: Activate Drone (2 strain used)

Day 5, Early Afternoon, Round 2: Shooting Elizabeth Mills, Telescopic Sight on Rifle with Aim and Accurate. Flipping Story Point.: 3eP+1eA+2eB+2eD+2eS 3 successes, 1 advantage
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Day 5, Early Afternoon, Round 2: Shooting Elizabeth Mills, Telescopic Sight on Rifle with Aim and Accurate. Flipping Story Point. (Scooping up those two unused Boosts): 2eB 0 successes, 3 advantage
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Total: 3 success, 4 advantage
Doing 11 damage and Crit! Also passing one Boost to the next Crimson Dust member.

Day 5, Early Afternoon, Round 2: Crit!: 1d100+10 66

Scattered Senses: The target removes all Boost from skill checks until this Critical Injury is healed.

The good shock manage to clip Elizabeth right from the shoulder while she was peeking out slightly in her disorientation, leaving a nasty wound and a deafening bang that made her lose her sense of hearing until the ringing found its way back in...

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Boreum Series IV Attack Drone

The drone floated in the air and quickly cycled through its target in view, looking to take out the next threat on the list. Some of them were getting close to Teodora and she just needed another shot at Elizabeth to finish the job...The drone narrowed its sights on Leo and let out a frightening hail of bullets at him that almost sounded like a sinister trumpet.

Brrrrrrrrr!!!

Move: Aim!
Action: Shoot!

Day 5, Early Afternoon, Round 2: Shooting Leo! with Aim and 1 Setback: 2eP+1eB+3eD+1eB 4 successes, 1 threat
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Day 5, Early Afternoon, Round 2: Shooting Leo! with Aim and 1 Setback (dropping one success and rolling two Setback): 2eS 1 failure
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(Wait, no dropping the Boost, as Teodora gave it earlier to the Drone)

Real Result: 3 success, 1 threat
13 Damage on Leo with Light Machine Gun

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Re: [Day 5 - Early Afternoon] Crisis Event: Mars Attacks!

Post by Boogiepop » Mon Sep 27, 2021 2:54 am

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Gregor Logan

Ping! Much to Gregor's shock, his rifle was fired right of his hand and he found himself rather confounded in the middle of combat. This was before his squads took each other out inadvertently when some explosives went off by accident. Teodora was still here, however, and he had plenty of fight left.

He ditched his rifle and drew out his heavy calibre pistol, continuing his advance toward the group in a tactical stance for close combat. Without any of his shrubbery between them, he was bound to get a solid shot on Elizabeth. However, there was this annoy bioroid to deal with...

Incidental: Draw hand cannon
Move: Moving to Short
Move 2: Aim (Strain 2)
Action: Shoot Roger 09!

Day 5, Early Afternoon, Round 2: Shooting Roger with Aim! No more Jungle!: 3eP+1eA+1eB+1eD+1eS 2 successes, 1 advantage, 1 Triumph
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9 Damage on Roger, Passing Boost to next Crimson Dust, and inflicting Crit!

Day 5, Early Afternoon, Round 2: Crit!: 1d100 6

Slowed Down: The target can only act during the last allied Initiative slot on their next turn.

(Would have been but it's actually nothing with Durable.)

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Re: [Day 5 - Early Afternoon] Crisis Event: Mars Attacks!

Post by Jane Doe » Mon Sep 27, 2021 3:20 am

The Blur leans out of a tree and waits until Gregor passes below before ZAP

Day 5 Early Afternoon, Crisis Even, Mars Attacks! Tasing Gregor with synaps pistol at short range, 1 strain for enhanced muscle auto hit: 1eP+4eA+1eD 3 successes, 2 advantage
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((9 stun damage, 2 advantage to disorientate him for 4 rounds. Maneuver to take cover in the tree))
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Elizabeth Mills
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Re: [Day 5 - Early Afternoon] Crisis Event: Mars Attacks!

Post by Elizabeth Mills » Mon Sep 27, 2021 3:37 am

Okay. Elizabeth was probably done with dallying about from the shock of finding herself out of control. Now, she needed to actually take some control in any way she can. She looked about even as the pain on her shoulder stung her and she couldn't hear anything beyond the ringing that wouldn't cease. She reached through the broken window where the downed guard was lying facedown on the wheel and pulled out his assault rifle.

Okay. Safety off. There was that corporate shooting range she participated in once for a lark, right? That should at least aid her enough to the point that she wasn't accidentally shooting someone else. Hopefully.

Move: Pull out the assault rifle from hopper
Move 2: Aim (Strain 2)
Action: Shoot Teodora

Day 5, Early Afternoon, Round 2: Aim and Fire! Difficult up one from Crit. Adversary 1.: 2eA+1eC+3eD 2 successes, 3 threat
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[OOC: Derp! Aiming does nothing but apparently, I knew that internally!]

The gun kicked her back unexpectedly and it unbalanced her that she fell on the ground with it. However, it seemed that she actually landed a shot!

10 to Teodora and 3 Threat used to knock Elizebeth prone.

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Re: [Day 5 - Early Afternoon] Crisis Event: Mars Attacks!

Post by Diana Harper » Mon Sep 27, 2021 11:45 am

"Guys, I think if we shoot back at them they'll stop shooting!"

Di's expert advice has once again proven invaluable.

OOC:
D5 MARS ATTAX Inspiring Rhetoric, Leadership (Pres), GMP, G-Mod tech used via SP: 2eA+2eP+1eS+2eD 2 successes, 1 threat
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+1 Sux from Physique, +2 from G-Mod tech for ranks in Resilience, all other PC-s and Debra gain a boost dice, and restore 1 strain. Di suffers one strain.

Maneuver: go into cover for more ranged defense?
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Re: [Day 5 - Early Afternoon] Crisis Event: Mars Attacks!

Post by Jane Doe » Mon Sep 27, 2021 12:35 pm

"....Well she's not wrong"

Jane just kept tasing the angry one, at this rate he and her gun would blow a fuse at the same time.

Day 5 Early Afternoon, Crisis Event, Mars Attacks! Tasing Gregor part 2 with synaps pistol at short range, 1 strain for enhanced muscle auto hit, boost from Diana, 2 upgrades from adversary 2: 1eP+4eA+1eB+1eC+1eD 1 success, 3 advantage
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((8 stun, spend 2 advantages to inflict a further 3 stun with no soak. 1 advantage to reduce strain))
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Nadia Avaline
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Re: [Day 5 - Early Afternoon] Crisis Event: Mars Attacks!

Post by Nadia Avaline » Mon Sep 27, 2021 2:39 pm

Nadia struggled to break through the ice, as it were. Vision of the battle distracting her as her focus was on the overlay projected for her net access. However, she did make herself a little backdoor during the mess out of sheer habit. Never knew when one of those might stick around and be useful someday. In the middle of the fray, she manages to send enough of a signal through to cause some minor lighting effect which might help Leo figure out where enemy combatants are.

Maneuver: Attempt Access
Action: Break Ice

Wounds: 0/11
Strain: 0/12

Soak: 4
Ranged Defense: 2

Day 5, LM | Miss Mills: Break Ice: Battering Ram vs Average, Fire Wall: 2eP+2eA+2eD+1eB 0 successes, 3 advantage
ImageImageImageImageImageImageImage

1 Advantage to Boost Next.
2 Advantage to Boost Leo.
Clone ◙ Weyland Consortium ◙ Sysops Operator ◙ Cybereyes, Silver Look ◙ Skulljack ◙ Uncommon Model

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