[Day 8 - Late Morning] Agenda Event: Meteor Mining
[Day 8 - Late Morning] Agenda Event: Meteor Mining
Meteor mining is a rather experimental venture undertaken by Jemison Astronautics and Gagarin Deep Space, both of who happen to be subsidiaries of the Weyland Consortium. It has seen some success in Mars, given its proximity to the asteroid belt, which provides the red planet with some resources such as water, ammonia and valuable minerals. Over the long term, it is the megacorporation's hope that this will further contribute to the planet's continued terraforming process to make it more liveable.
To the least, meteor mining is extremely dangerous. Both subsidiaries often take on several contractors who are willing to brave the asteroid belt to survey and find prospects. When a candidate is found, these 'comet jockeys' would equip crews to strap propulsion systems to them to give them enough of a push towards Mars, where they typically crash onto designated sites. The Weyland Consortium is willing to experiment with this venture but closer to Earth. Earth is fully equipped with defence systems in space to ensure that the worst won't be possible. The designated site will also be on Luna but it is the hope that they will maintain the meteor's orbit around Luna so that it won't fragment to lesser meteorites on impact.
This has been a venture over a year in the making, accounting for several potential errors. Now that the meteor nears closer to the Luna, it will be up to Heinlein to ensure that it fulfills its calculated promise. The trajectories are a bit off but a confident corporate estimate still ensures that the meteor should pose no threat to Heinlein.
Roles
Each participating committee member may either take part in this venture as part of mission control, located in the safety of the New Angeles Plaza, or join one of the 'Comet Jockey' crews on one of their ships to meet the meteor head-on. Some further thruster boosters will need to be installed onto the incoming meteor, which will ultimately determine the result of this venture.
Any number of committee members may participate in either side, although may only roll each of the listed skills once, per group. In each participating group, committee members may only roll once all committee members in the corresponding group have already rolled. For example, if there are 5 members on the Comet Jockey group, others in that group may choose another skill to roll once all 5 have rolled at least once.
Impact Management
When making skill checks in this portion, the first five rolls are made at Average Difficulty (◆◆), the next two rolls are made at Hard Difficulty (◆◆◆), and finally the last two rolls are made at Hard Difficulty with one upgrade (◆◆⬟). This applies to individual groups, rather than as a whole of the event. Despair results here upgrades the difficulty of the next roller.
Advantage and Threat affect the next roller at 2-1 as usual. Depairs will upgrade the difficulty of the next check.
Mission Control
The role of mission control is to help coordinate and aid the crews meeting the meteor making its way towards Luna. While they won't be able to help directly, their role provides crucial support to the mission. Mission control is in the New Angeles Plaza, found in Lunacent.
Skills used:
Cool (Presence)
Leadership (Presence)
Operating (Intelligence)
Computer (Sysops) (Intelligence)
Perception (Cunning)
Science (Intelligence)
Each successful rolls here grants two Boosts dice (+■ ■) to one roll done by Comet Jockey group, considered a 'Mission Control Assist'. Any successful Triumphs rolled here will grant the Comet Jocket group two Boost dice to all rolls instead.
Comet Jockey
Comet Jockeys will ride out on various ships to meet the meteor. This will be dangerous, especially seeing the expediency involved in the difficult task. Thankfully, the loonie roughnecks are well-trained in similar operations and have run numerous simulations in preparation. Several precautions will be taken that no committee members will be lost on this mission, although this can't be said for everyone involved.
Any Triumphs rolled here will make any failed roll a success and for any successful roll, will upgrade the next roll in favour of the committee. Members of this crew may take a Critical Injury to prevent the effects of a Despair from transferring to the next check.
Skills used:
Athletics (Brawn)
Coordination (Agility)
Operating (Intelligence)
Piloting (Agility)
Gunnery (Agility)
Vigilance (Willpower)
Discipline (Willpower)
Resilience (Brawn)
Mechanics (Intelligence)
Each successful roll here will grant the committee 1 Meteor Point. Any Triumphs rolled on success with the 9th roll here will grant an additional 1 Meteor Point.
Results
After the Comet Jockeys have done all they can, they will withdraw from the meteor and allow it to continue to its intended course. The local SXC is keeping a close eye on this operation to ensure that no harm will befall on Heinlein. They are wary and will take all necessary precautions, including flying much of their craft in orbit around Luna.
• 0-1 Meteor Point: -Redacted-
• 2-3 Meteor Points: The meteor is unfortunately shot down by the local SXC defence force on Heinlein, before it has a chance to do any damage to the colony. The prospect is lost and the trial is deemed a failure.
• 4-5 Meteor Points: The meteor crashes on the surface as planned but the impact is too great that all value in the meteor is lost. The prospect is lost.
• 6-7 Meteor Points: The path of the meteor is controlled and the trajectory brings it to a barren and unstaked part of the lunar surface. The project is considered a success! The committee gains one Agenda Point.
• 8-9 Meteor Points: The meteor is managed more than successfully and the meteor is maintained in an orbit around Luna. This ensures the meteor is mostly intact, which allows the locals to extract water and minerals from the rock. Everyone involved gains 500 credits and 1 Funding Point. This will become relevant near the end of the game.
To the least, meteor mining is extremely dangerous. Both subsidiaries often take on several contractors who are willing to brave the asteroid belt to survey and find prospects. When a candidate is found, these 'comet jockeys' would equip crews to strap propulsion systems to them to give them enough of a push towards Mars, where they typically crash onto designated sites. The Weyland Consortium is willing to experiment with this venture but closer to Earth. Earth is fully equipped with defence systems in space to ensure that the worst won't be possible. The designated site will also be on Luna but it is the hope that they will maintain the meteor's orbit around Luna so that it won't fragment to lesser meteorites on impact.
This has been a venture over a year in the making, accounting for several potential errors. Now that the meteor nears closer to the Luna, it will be up to Heinlein to ensure that it fulfills its calculated promise. The trajectories are a bit off but a confident corporate estimate still ensures that the meteor should pose no threat to Heinlein.
Roles
Each participating committee member may either take part in this venture as part of mission control, located in the safety of the New Angeles Plaza, or join one of the 'Comet Jockey' crews on one of their ships to meet the meteor head-on. Some further thruster boosters will need to be installed onto the incoming meteor, which will ultimately determine the result of this venture.
Any number of committee members may participate in either side, although may only roll each of the listed skills once, per group. In each participating group, committee members may only roll once all committee members in the corresponding group have already rolled. For example, if there are 5 members on the Comet Jockey group, others in that group may choose another skill to roll once all 5 have rolled at least once.
Impact Management
When making skill checks in this portion, the first five rolls are made at Average Difficulty (◆◆), the next two rolls are made at Hard Difficulty (◆◆◆), and finally the last two rolls are made at Hard Difficulty with one upgrade (◆◆⬟). This applies to individual groups, rather than as a whole of the event. Despair results here upgrades the difficulty of the next roller.
Advantage and Threat affect the next roller at 2-1 as usual. Depairs will upgrade the difficulty of the next check.
Mission Control
The role of mission control is to help coordinate and aid the crews meeting the meteor making its way towards Luna. While they won't be able to help directly, their role provides crucial support to the mission. Mission control is in the New Angeles Plaza, found in Lunacent.
Skills used:
Cool (Presence)
Leadership (Presence)
Operating (Intelligence)
Computer (Sysops) (Intelligence)
Perception (Cunning)
Science (Intelligence)
Each successful rolls here grants two Boosts dice (+■ ■) to one roll done by Comet Jockey group, considered a 'Mission Control Assist'. Any successful Triumphs rolled here will grant the Comet Jocket group two Boost dice to all rolls instead.
Comet Jockey
Comet Jockeys will ride out on various ships to meet the meteor. This will be dangerous, especially seeing the expediency involved in the difficult task. Thankfully, the loonie roughnecks are well-trained in similar operations and have run numerous simulations in preparation. Several precautions will be taken that no committee members will be lost on this mission, although this can't be said for everyone involved.
Any Triumphs rolled here will make any failed roll a success and for any successful roll, will upgrade the next roll in favour of the committee. Members of this crew may take a Critical Injury to prevent the effects of a Despair from transferring to the next check.
Skills used:
Athletics (Brawn)
Coordination (Agility)
Operating (Intelligence)
Piloting (Agility)
Gunnery (Agility)
Vigilance (Willpower)
Discipline (Willpower)
Resilience (Brawn)
Mechanics (Intelligence)
Each successful roll here will grant the committee 1 Meteor Point. Any Triumphs rolled on success with the 9th roll here will grant an additional 1 Meteor Point.
Results
After the Comet Jockeys have done all they can, they will withdraw from the meteor and allow it to continue to its intended course. The local SXC is keeping a close eye on this operation to ensure that no harm will befall on Heinlein. They are wary and will take all necessary precautions, including flying much of their craft in orbit around Luna.
• 0-1 Meteor Point: -Redacted-
• 2-3 Meteor Points: The meteor is unfortunately shot down by the local SXC defence force on Heinlein, before it has a chance to do any damage to the colony. The prospect is lost and the trial is deemed a failure.
• 4-5 Meteor Points: The meteor crashes on the surface as planned but the impact is too great that all value in the meteor is lost. The prospect is lost.
• 6-7 Meteor Points: The path of the meteor is controlled and the trajectory brings it to a barren and unstaked part of the lunar surface. The project is considered a success! The committee gains one Agenda Point.
• 8-9 Meteor Points: The meteor is managed more than successfully and the meteor is maintained in an orbit around Luna. This ensures the meteor is mostly intact, which allows the locals to extract water and minerals from the rock. Everyone involved gains 500 credits and 1 Funding Point. This will become relevant near the end of the game.
GM-Hat
Boogieroid P0P101 • Advocate of Great Hats • And Plushies! • Really-Really • Experienced 3.0
Avatar by drulle11
Boogieroid P0P101 • Advocate of Great Hats • And Plushies! • Really-Really • Experienced 3.0
Avatar by drulle11
- Ven Garcia-Estravez
- Posts: 99
- Joined: Tue Aug 24, 2021 3:41 pm
Re: [Day 8 - Late Morning] Agenda Event: Meteor Mining
Ven wandered lazily into 'Mission Control' with a diesel can in one hand and PAD showing some new manga releases in his other. He found his seat, logged in and put his feet up while lazily reading the manga.
. . .
Then he realised he was the only committee member here.
"Mrao . . . Where's my team?"
Which was answered "You are the team."
Ven looked back and flicked his ears, carefully put the PAD down on the table, looked around again, swished his tail, took a deep breath and then shouted.
"OH MY CAT, WE'RE DOING THIS SOLO TEAM!!! LET'S GOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!"
His inspirational talk was not very successful.
--
D8 Kitteh, we have a problem. Roll 1 Pre/Lea. Activating Geno-Sculpt for +1 Success: 2eA+1eP+2eD 2 failures, 1 advantage





Oopsie, wrong dice.
D9 Roll Correction. Replace Yellow dice in above roll with this: 1eA 0 successes, 2 advantage

so end result of dice is 2 Failures, 2 Advantage.
Gene-Sculpt Physique activated, but not enough to override the failures, so just 1 Boost to next Comet Jockey roll.
1 strain taken.
1/9 rolls made.
. . .
Then he realised he was the only committee member here.
"Mrao . . . Where's my team?"
Which was answered "You are the team."
Ven looked back and flicked his ears, carefully put the PAD down on the table, looked around again, swished his tail, took a deep breath and then shouted.
"OH MY CAT, WE'RE DOING THIS SOLO TEAM!!! LET'S GOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!"
His inspirational talk was not very successful.
--
D8 Kitteh, we have a problem. Roll 1 Pre/Lea. Activating Geno-Sculpt for +1 Success: 2eA+1eP+2eD 2 failures, 1 advantage





Oopsie, wrong dice.
D9 Roll Correction. Replace Yellow dice in above roll with this: 1eA 0 successes, 2 advantage

so end result of dice is 2 Failures, 2 Advantage.
Gene-Sculpt Physique activated, but not enough to override the failures, so just 1 Boost to next Comet Jockey roll.
1 strain taken.
1/9 rolls made.
Jinteki Senior Sysops * G Mod * CATBOI * NYA!!!!! * Parkour!
Has: Cat Ears and Tail, Skulljack
Usually carries: Skateboard, portable rig, comlink, pad, monocam.
Has: Cat Ears and Tail, Skulljack
Usually carries: Skateboard, portable rig, comlink, pad, monocam.
- Diana Harper
- Posts: 148
- Joined: Mon Aug 23, 2021 8:05 pm
Re: [Day 8 - Late Morning] Agenda Event: Meteor Mining
"Guys, does this suit make me look fat?" Asked Di, as she punched in some arcane gibberish on the shiny shiny panel for the heavy machinery.
Weirdly, it worked.
"Hey, Ven, up here you can jump even higher you know!" That might be a mite distracting.
OOC:
D8 Meteor Mining, Operation (Int), Boost from Kitteh, Average: 3eA+1eB+2eD 2 successes, 3 threat






1 setback to kitteh
Weirdly, it worked.
"Hey, Ven, up here you can jump even higher you know!" That might be a mite distracting.
OOC:
D8 Meteor Mining, Operation (Int), Boost from Kitteh, Average: 3eA+1eB+2eD 2 successes, 3 threat






1 setback to kitteh
Weyland * Ristie of the Moon * Haughty *Polite * Rich
- Ven Garcia-Estravez
- Posts: 99
- Joined: Tue Aug 24, 2021 3:41 pm
Re: [Day 8 - Late Morning] Agenda Event: Meteor Mining
"Really how high? That sounds way cool. Maybe up high enough to tilt Booster Three a little to the left? About three degrees."
This was going to need more Diesel so he sent someone out to go get him a six pack of the large cans. Which meant he was thinking about Diesel when he was panning the remote cameras around but kept his eye on the game . . . but not the console next to him. Which was lit up. Eventually he noticed it.
"How long has that light been flashing? Why is it red? Gah."
He slammed down on the button to turn off the dastardly red flashing dot. He was still muttering about the stupid red dot while he was working out angles of thrust and deflection, which is probably why they were slightly off. Fortunately for all concerned he correctly coded the control program that he sent up to the Comet Jockeys, which corrected his previous maths errors.
"That should do it. Knock that rock flat!!! NYA. LET'S GOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!"
--
D8 Kitteh, we have a problem. Roll 2 Pre/Coo. Setback from Diana: 2eA+1eP+2eD+1eS 2 successes, 3 threat, 1 Triumph






Success. +2 boosts to one Jockey Roll.
Triumph. +2 boosts to all Jockey Rolls.
1 Setback to Ven's next roll.
D8 Kitteh, we have a problem. Roll 3 Int/Ope. Setback from previous roll: 4eA+2eD+1eS 2 successes, 1 advantage







Success. + 2 boosts to one Jockey Roll.
D8 Kitteh, we have a problem. Roll 4 Cun/Per.: 2eA+1eP+2eD 2 failures, 2 advantage





Failure.
1 Boost to Ven's next roll.
D8 Kitteh, we have a problem. Roll 5 Int/Sci. Boost from previous roll: 3eA+1eP+1eB+2eD 2 failures, 4 advantage







Failure.
2 Boosts to Ven's next roll.
D8 Kitteh, we have a problem. Roll 6 Int/Sys. 2 boosts from previous roll.: 4eP+2eB+3eD 4 successes, 2 advantage, 1 Triumph









Success. +2 boosts to one Jockey Roll.
Triumph. +2 boosts to all Jockey Rolls.
1 Boost to next Jockey roll.
TOTALS
+1 Boost to next roll.
+4 Boosts to all Jockey rolls.
+2 Boosts to any three Jockey rolls.
This was going to need more Diesel so he sent someone out to go get him a six pack of the large cans. Which meant he was thinking about Diesel when he was panning the remote cameras around but kept his eye on the game . . . but not the console next to him. Which was lit up. Eventually he noticed it.
"How long has that light been flashing? Why is it red? Gah."
He slammed down on the button to turn off the dastardly red flashing dot. He was still muttering about the stupid red dot while he was working out angles of thrust and deflection, which is probably why they were slightly off. Fortunately for all concerned he correctly coded the control program that he sent up to the Comet Jockeys, which corrected his previous maths errors.
"That should do it. Knock that rock flat!!! NYA. LET'S GOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!"
--
D8 Kitteh, we have a problem. Roll 2 Pre/Coo. Setback from Diana: 2eA+1eP+2eD+1eS 2 successes, 3 threat, 1 Triumph






Success. +2 boosts to one Jockey Roll.
Triumph. +2 boosts to all Jockey Rolls.
1 Setback to Ven's next roll.
D8 Kitteh, we have a problem. Roll 3 Int/Ope. Setback from previous roll: 4eA+2eD+1eS 2 successes, 1 advantage







Success. + 2 boosts to one Jockey Roll.
D8 Kitteh, we have a problem. Roll 4 Cun/Per.: 2eA+1eP+2eD 2 failures, 2 advantage





Failure.
1 Boost to Ven's next roll.
D8 Kitteh, we have a problem. Roll 5 Int/Sci. Boost from previous roll: 3eA+1eP+1eB+2eD 2 failures, 4 advantage







Failure.
2 Boosts to Ven's next roll.
D8 Kitteh, we have a problem. Roll 6 Int/Sys. 2 boosts from previous roll.: 4eP+2eB+3eD 4 successes, 2 advantage, 1 Triumph









Success. +2 boosts to one Jockey Roll.
Triumph. +2 boosts to all Jockey Rolls.
1 Boost to next Jockey roll.
TOTALS
+1 Boost to next roll.
+4 Boosts to all Jockey rolls.
+2 Boosts to any three Jockey rolls.
Last edited by Ven Garcia-Estravez on Mon Oct 04, 2021 10:11 pm, edited 1 time in total.
Jinteki Senior Sysops * G Mod * CATBOI * NYA!!!!! * Parkour!
Has: Cat Ears and Tail, Skulljack
Usually carries: Skateboard, portable rig, comlink, pad, monocam.
Has: Cat Ears and Tail, Skulljack
Usually carries: Skateboard, portable rig, comlink, pad, monocam.
- Lina (NAG Mk3-19)
- Posts: 258
- Joined: Mon Aug 23, 2021 3:32 am
Re: [Day 8 - Late Morning] Agenda Event: Meteor Mining
A NAG badge around her left arm, #19 had joined the Comet Jockey team with a set of practical tight-fitting clothes for men coupled with dutch braids that wouldn't look out of place in a Magic Wonder World Princess - and little in the way of the usual survival equipment a human would need for such a mission. A mechanical being had some benefits, at least, they thought with a slight smile as they looked at the humans on the expedition.
Nodding at Diana after she started dealing with the heavy equipment there, they did their best to keep the team calm and help them manage each of their tasks under quite obvious pressure.
With all the help from Ven, it wasn't as hard as it could have been.
OOC:
D8 LM - Meteor Mining, Comet Jockey, roll 2 - Discipline (Will) vs Avg. 1 Boost from Ven's last roll, 4 Boosts from Ven's Mission Planing.: 3eA+2eD+5eB 2 successes, 1 advantage










Success!
1 Meteor point, adds up to 2 for now!
Nodding at Diana after she started dealing with the heavy equipment there, they did their best to keep the team calm and help them manage each of their tasks under quite obvious pressure.
With all the help from Ven, it wasn't as hard as it could have been.
OOC:
D8 LM - Meteor Mining, Comet Jockey, roll 2 - Discipline (Will) vs Avg. 1 Boost from Ven's last roll, 4 Boosts from Ven's Mission Planing.: 3eA+2eD+5eB 2 successes, 1 advantage










Success!
1 Meteor point, adds up to 2 for now!
Bioroid * New Angeles Government Mk 3 Model * Government Overseer * Upgraded
Female-like but unnatural * Direct * Cutting words * Sometimes a bit scary...
Carries: Firearm, Nonlethal weapons, Crowd-control grenade, Comm, Snap lock, NAG uniform. No obvious armour?
Cross body bag with: Repair packs, slaps, stims, more Snap locks, monocam, PAD. More things?
Female-like but unnatural * Direct * Cutting words * Sometimes a bit scary...
Carries: Firearm, Nonlethal weapons, Crowd-control grenade, Comm, Snap lock, NAG uniform. No obvious armour?
Cross body bag with: Repair packs, slaps, stims, more Snap locks, monocam, PAD. More things?
Re: [Day 8 - Late Morning] Agenda Event: Meteor Mining
Day 8 Agenda Event: Meteor Mining, piloting, average difficulty, 2 boosts from Ven: 5eA+2eB+2eD 4 successes, 3 advantage









Hair raising maneuvers.









Hair raising maneuvers.
International Woman of Mystery | Loonie | "Didn't she look different yesterday?" | Always down to talk corp | Apparently unarmed and unarmoured| Has recently discovered tapas|
Re: [Day 8 - Late Morning] Agenda Event: Meteor Mining
LM8 - Meteor Mining - Comet Jockey Group Roll 3 (Brawn 4, Resilience 1, +1eB Jane Doe's last roll, +4eB Ven base, Average): 1eP+3eA+5eB+2eD 5 successes, 6 advantage











Roger was built to handle harsh climates. Putting him as a Comet Jockey made full sense. He was tough, durable. And all that planning really made his Resilience shine.
+1 Meteor Point, +3eB to next roller











Roger was built to handle harsh climates. Putting him as a Comet Jockey made full sense. He was tough, durable. And all that planning really made his Resilience shine.
+1 Meteor Point, +3eB to next roller
Bioroid | BIG GUNS | Tough | Durable | So Many Upgrades
Carries: Bullpup Carbine, Big Ass Hammer, Utility Belt, Climbing Gear
Danger Mode: Plasteel Carapace Armor
Art by: Kim Stramat
Carries: Bullpup Carbine, Big Ass Hammer, Utility Belt, Climbing Gear
Danger Mode: Plasteel Carapace Armor
Art by: Kim Stramat
- Diana Harper
- Posts: 148
- Joined: Mon Aug 23, 2021 8:05 pm
Re: [Day 8 - Late Morning] Agenda Event: Meteor Mining
[GM-Ghosting]
Was all of this turbulence and jittering normal as they found themselves getting closer to the Moon's gravity? What was with all of that rattling? With a handy wrench, she tightened some bolts and rerouted some of the pressure so that the ship could continue following the comet with ease.
Day 8, Late Morning, Meteor Mining: Mechanics at Average: 3eA+7eB+2eD 3 successes, 5 advantage












+2 Boost to next roller!
Was all of this turbulence and jittering normal as they found themselves getting closer to the Moon's gravity? What was with all of that rattling? With a handy wrench, she tightened some bolts and rerouted some of the pressure so that the ship could continue following the comet with ease.
Day 8, Late Morning, Meteor Mining: Mechanics at Average: 3eA+7eB+2eD 3 successes, 5 advantage












+2 Boost to next roller!
Weyland * Ristie of the Moon * Haughty *Polite * Rich
- Lina (NAG Mk3-19)
- Posts: 258
- Joined: Mon Aug 23, 2021 3:32 am
Re: [Day 8 - Late Morning] Agenda Event: Meteor Mining
[GM-Ghosting]
Someone had to be on the lookout when it came to being on the meteor itself, as well as the amount of debris that could be travelling with the meteor. Shielding and reinforced panels only did so much, it took keen instinct to avoid the worst of the danger.
Day 8, Late Morning, Meteor Mining: Vigilance at Hard: 2eP+1eA+6eB+3eD 3 successes, 5 advantage












+2 Boosts to next roller!
Someone had to be on the lookout when it came to being on the meteor itself, as well as the amount of debris that could be travelling with the meteor. Shielding and reinforced panels only did so much, it took keen instinct to avoid the worst of the danger.
Day 8, Late Morning, Meteor Mining: Vigilance at Hard: 2eP+1eA+6eB+3eD 3 successes, 5 advantage












+2 Boosts to next roller!
Bioroid * New Angeles Government Mk 3 Model * Government Overseer * Upgraded
Female-like but unnatural * Direct * Cutting words * Sometimes a bit scary...
Carries: Firearm, Nonlethal weapons, Crowd-control grenade, Comm, Snap lock, NAG uniform. No obvious armour?
Cross body bag with: Repair packs, slaps, stims, more Snap locks, monocam, PAD. More things?
Female-like but unnatural * Direct * Cutting words * Sometimes a bit scary...
Carries: Firearm, Nonlethal weapons, Crowd-control grenade, Comm, Snap lock, NAG uniform. No obvious armour?
Cross body bag with: Repair packs, slaps, stims, more Snap locks, monocam, PAD. More things?
Re: [Day 8 - Late Morning] Agenda Event: Meteor Mining
[GM-Ghosting]
While Lina-19 was on the lookout for debris and danger, it couldn't be avoided entirely with forewarning and smooth piloting, some of them needed to be dealt with directly. Jane put the ship on autopilot to follow the meteor's trajectory. Arming the turret, she let out a stream of bullets to break some of the larger pieces threatening the ship and crew.
BURRRRRRRRRR!
There was a lot of metal being shot into the space and they would continuously travel in space with the inertia but she imagine that would be someone else's problem.
Day 8, Late Morning, Meteor Mining: Gunnery at Hard: 4eA+8eB+3eD 5 successes, 9 advantage















+4 Boost Dice!
While Lina-19 was on the lookout for debris and danger, it couldn't be avoided entirely with forewarning and smooth piloting, some of them needed to be dealt with directly. Jane put the ship on autopilot to follow the meteor's trajectory. Arming the turret, she let out a stream of bullets to break some of the larger pieces threatening the ship and crew.
BURRRRRRRRRR!
There was a lot of metal being shot into the space and they would continuously travel in space with the inertia but she imagine that would be someone else's problem.
Day 8, Late Morning, Meteor Mining: Gunnery at Hard: 4eA+8eB+3eD 5 successes, 9 advantage















+4 Boost Dice!
International Woman of Mystery | Loonie | "Didn't she look different yesterday?" | Always down to talk corp | Apparently unarmed and unarmoured| Has recently discovered tapas|
Re: [Day 8 - Late Morning] Agenda Event: Meteor Mining
[GM-Ghosting]
This was easily becoming a cakewalk with everyone working like a well-oiled machine and that should be considered to be a compliment from a well-oiled machine! It came time to approach the meteor to plant the appropriate charges to correct the path. Roger 09 jumped to set the tethers for the team but even a bioroid couldn't factor in all possibilities and he lost his footing.
However, the mission was everything, even if he had to take a faceful of rock to protect the others.
CRASH!
Day 8, Late Morning, Meteor Mining: Athletics at Hard with one Upgrade: 2eP+2eA+10eB+2eD+1eC 2 failures, 9 advantage, 1 Despair

















Day 8, Late Morning, Meteor Mining: Crit! -10 with Durable: 1d100-10 58
This was easily becoming a cakewalk with everyone working like a well-oiled machine and that should be considered to be a compliment from a well-oiled machine! It came time to approach the meteor to plant the appropriate charges to correct the path. Roger 09 jumped to set the tethers for the team but even a bioroid couldn't factor in all possibilities and he lost his footing.
However, the mission was everything, even if he had to take a faceful of rock to protect the others.
CRASH!
Day 8, Late Morning, Meteor Mining: Athletics at Hard with one Upgrade: 2eP+2eA+10eB+2eD+1eC 2 failures, 9 advantage, 1 Despair

















Day 8, Late Morning, Meteor Mining: Crit! -10 with Durable: 1d100-10 58
+4 Boost Dice!Agonizing Wound: The target increases the difficulty of all Brawn and Agility checks by one until this Critical Injury is healed.
Bioroid | BIG GUNS | Tough | Durable | So Many Upgrades
Carries: Bullpup Carbine, Big Ass Hammer, Utility Belt, Climbing Gear
Danger Mode: Plasteel Carapace Armor
Art by: Kim Stramat
Carries: Bullpup Carbine, Big Ass Hammer, Utility Belt, Climbing Gear
Danger Mode: Plasteel Carapace Armor
Art by: Kim Stramat
Re: [Day 8 - Late Morning] Agenda Event: Meteor Mining
[GM-Ghosting]
Earthers and their Androids. It was going to take a Loonie to do this meteoright. Jane glided down the tether and got planting the appropriate charges. Once that was done, it was time for the team to take their leave and let calculated science do the rest.
Day 8, Late Morning, Meteor Mining: Coordination at Hard with One Upgrade and all the Boosts: 1eP+3eA+10eB+1eC+2eD 3 successes, 11 advantage

















Earthers and their Androids. It was going to take a Loonie to do this meteoright. Jane glided down the tether and got planting the appropriate charges. Once that was done, it was time for the team to take their leave and let calculated science do the rest.
Day 8, Late Morning, Meteor Mining: Coordination at Hard with One Upgrade and all the Boosts: 1eP+3eA+10eB+1eC+2eD 3 successes, 11 advantage

















International Woman of Mystery | Loonie | "Didn't she look different yesterday?" | Always down to talk corp | Apparently unarmed and unarmoured| Has recently discovered tapas|
Re: [Day 8 - Late Morning] Agenda Event: Meteor Mining
Event Over!
Total Committee Tasks Successful 8/9
After the ships cleared the periphery of the meteor, mission control would activate the implanted boosters and charges. The rockets roared to life and guided the sizeable chunk of rock, slowing its path toward the moon and having it circle around it instead. It was a shaky process but with the right team and calculated support, the meteor was brought into the orbit of the moon. The project proved to be a great success! It seemed that at least for a little while, Luna will have their own pseudo-moon.
There were already whispers among people on whether this process could be used to bring in another rock for another sort of Midway Station if another space elevator were to be built in the future...
+1 Agenda Point!
(7/9)
Lina-19 gains 1 Funding Point (5 in total now)
Jane Doe gains 1 Funding Point (7 in total now)
Diana Harper gains 1 Funding Point (3 in total now)
Ven Garcia-Estravez gains 1 Funding Point (3 total now)
Roger 09 gets 1 Funding Point (2 total now)
Leo Knight has 2 Funding Points Total
Nadia Avaline has 2 Funding Points Total
[OOC: Please inform me of any discrepancies, thank you!]
Total Committee Tasks Successful 8/9
After the ships cleared the periphery of the meteor, mission control would activate the implanted boosters and charges. The rockets roared to life and guided the sizeable chunk of rock, slowing its path toward the moon and having it circle around it instead. It was a shaky process but with the right team and calculated support, the meteor was brought into the orbit of the moon. The project proved to be a great success! It seemed that at least for a little while, Luna will have their own pseudo-moon.
There were already whispers among people on whether this process could be used to bring in another rock for another sort of Midway Station if another space elevator were to be built in the future...
+1 Agenda Point!
(7/9)
Everyone involved gets +500 Credits and 1 Funding Point!• 8-9 Meteor Points: The meteor is managed more than successfully and the meteor is maintained in an orbit around Luna. This ensures the meteor is mostly intact, which allows the locals to extract water and minerals from the rock. Everyone involved gains 500 credits and 1 Funding Point. This will become relevant near the end of the game.
Lina-19 gains 1 Funding Point (5 in total now)
Jane Doe gains 1 Funding Point (7 in total now)
Diana Harper gains 1 Funding Point (3 in total now)
Ven Garcia-Estravez gains 1 Funding Point (3 total now)
Roger 09 gets 1 Funding Point (2 total now)
Leo Knight has 2 Funding Points Total
Nadia Avaline has 2 Funding Points Total
[OOC: Please inform me of any discrepancies, thank you!]
GM-Hat
Boogieroid P0P101 • Advocate of Great Hats • And Plushies! • Really-Really • Experienced 3.0
Avatar by drulle11
Boogieroid P0P101 • Advocate of Great Hats • And Plushies! • Really-Really • Experienced 3.0
Avatar by drulle11