[Day 9 - Early Afternoon] Agenda Event: City Management (New Angeles Plaza)

A majority of the Heinlein population is found in the twin settlements of Harriman Dome and Lunacent. The large majority of the colony is found underground.
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[Day 9 - Early Afternoon] Agenda Event: City Management (New Angeles Plaza)

Post by Boogiepop » Wed Oct 06, 2021 3:22 am

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The final item for the committee, and easily its most important, is the governance of not only the revitalized Docklands but Heinlein as a whole. Despite being part of New Angeles, it's exceedingly obvious that the district perhaps operates with the most independence compared to the other districts found on Earth. Its populace, history and circumstances make this necessary, regardless of how the Treaty of Heinlein bids the lunar colony to Earth forcibly. Despite this divide, Mayor Alice Delgado vows to provide a workable plan to govern Heinlein for the future district manager.

Funding
Each committee member will take on the role of a city planner. They will present their proposed plan to the mayor, utilizing their skills to manage an aspect of lunar life and governance. They won't be doing this alone, at least financially. They have 6 units of funding given to them to allocate to the purposes of managing the district of Heinlein. For the purposes of mechanics, each unit of funding will be represented in a Boost die () when used in a roll.

Please note in your rolls how much funding is being allocated to aid in the roll.

Over the course of the game, committee members might have taken part in activities that have granted them additional funding. Please take this into consideration now and add this to your starting 6 units of funding. The committee members might have performed successfully in events to have potential bonus funding awarded to them.

City Plan
Each city plan framework is run through a simulation several thousand times, complying with data gathered by running both historical and extreme conditions that could happen to the district over the course of several years. No data is perfect and a plan can only work so well until it is enacted but the information generated by the simulation will give the city council a good idea of which plan to utilize. Ultimately, the city planner with the best plan will be nominated toward the role of distinct manager on Heinlein or a vital role in New Angeles’s mayor’s office.

The city plan involves 6 aspects that have to be tended to. The city planner may roll these in any order, allocating the funding they have (and the Boost dice involved) as they see fit to aid them.

Every 2 Advantage result will grant 1 Boost die to the next roll and every 2 Threat result will grant 1 Setback die to the next roll. Triumphs will upgrade the next skill roll and Despair will upgrade the next skill roll.

Education
Any Knowledge Skill, Computer (Sysop) (Intelligence), Computer (Hacking) (Intelligence), Mechanics (Intelligence), Operation (Intelligence), or Piloting (Agility) check at Hard Difficulty (◆◆◆).

Law Enforcement and Self-Defence
Any Combat skill, Vigilance (Willpower) or Streetwise (Cunning) check at Hard Difficulty (◆◆◆).

Diplomacy and Business
Any Social skill check at Hard Difficulty (◆◆◆).

Health Care
Medicine (Intelligence), Knowledge: Science (Intelligence), or Discipline (Willpower) check at Hard Difficulty (◆◆◆).

Recreation
Athletics (Brawn), Cool (Presence), Coordination (Agility), or Driving (Agility) check at Hard Difficulty (◆◆◆).

Industry, Power, Water, and Oxygen
Mechanics (Intelligence), Science (Intelligence), Survival (Cunning), or Perception (Cunning) check at Hard Difficulty (◆◆◆).

Results
After all city plans have been presented, this will ultimately set a road map toward making Mayor Delgado's plan a success. If there is at least two plans have been successful in every aspect then 1 Agenda Point is awarded to the Committee. In the unlikely situation that five or more plans have been successful in every aspect, 2 Agenda Points are rewarded instead.

The committee member who has the greatest sum of successes will be granted a spot in Mayor Delgado's office and likely in the running to become the next district manager of Heinlein. They will be granted a Big Favour from both the Loonies and the Government.

In the situation that the committee member cannot take this role or does not wish to (such as being an android), they may nominate someone else for the role instead. Both favours are not exchanged in this transfer.

Ties are broken by the committee member who succeeded in the most number of aspects.
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Re: [Day 9 - Early Afternoon] Agenda Event: City Management (New Angeles Plaza)

Post by Boogiepop » Wed Oct 06, 2021 3:59 pm

Funding Point Accumulated

Diana Harper: 3
Jane Doe: 7
Leo Knight: 2
Lina-19: 5
Nadia Avaline: 2
Roger 09: 2
Ven Garcia-Estravez: 3

[OOC: Please inform me of any discrepancies, thank you!]
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Nadia Avaline
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Re: [Day 9 - Early Afternoon] Agenda Event: City Management (New Angeles Plaza)

Post by Nadia Avaline » Fri Oct 08, 2021 6:20 am

Recently returned from a harrowing night the previous day, Nadia got to work on putting together a city plan at the behest of Elizabeth. Bringing together some of the many curiosities she's gathered in her short life as well as putting to work the brain that was developed for some of the most cerebral activities at the height of human capability. However, there's something distinctly lacking in many of her developed plans.

Nadia's diplomacy and business initiatives do well, certainly credited toward the great deal of time she's spent alongside Elizabeth while she's working. A certain cutthroat approach manages to do well in each of the simulations that were run. Although, there were some distasteful elements that made the plan unfavorable in the eyes of some it wasn't enough to mark against it. Similarly, her plans in the field of Healthcare were as cutthroat and demanding of the populace but only on Elizabeths review later would she discover it's unsurprising a clone might have a cold touch when it comes to such things.

What was most unexpected was the efficacy of her self defense and policing initiatives proposed. A great deal of the ideas invested into this plan seem to have come directly from her recent experiences. Fresh in her mind as they were she was able to declare and discuss elaborate steps toward the overall process that was ultimately effective and promised a great deal of stability. However, these were the last of the plans that would pass inspection while the other aspects fell apart.

There was little heart in the concepts that she placed into the ideas presented for recreation. Most of these ideas were such that they would work for a very limited number of people and were almost exclusively video entertainment. Further, the video entertainment suggested rarely had aspects that any of the simulations believed would work on the average individual whom is constantly overstimulated with such things. Similarly, her plans for infrastructure lacked an overall understanding of the most important aspects of the long term requirements these systems would undergo.

Finally, her plans for Education lacked a distinct human element that the people of Heinlein would require. While there were some few beads of inspiration in her ideas that suggested they might work for a time a large aspect of the plan revealed an overall lacking understanding of humans as a whole.

[Rolls:]

Funding Points Total: 8

Education:

Day 9, Agenda | Education: Sysops vs Hard: 4eP+3eD 2 failures, 2 advantage, 1 Triumph
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Fail, Pass 1 Boost, 1 Upgrade.

Diplomacy and Business:

Day 9, Agenda | Diplomacy and Business: Deception, Boost Prev, Upgrade Prev, vs Hard: 2eP+1eA+1eB+3eD 2 successes, 1 threat
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Success, Pass nothing.

Healthcare:

Day 9, Agenda | Healthcare: Science, Skulljack vs Hard: 1eP+3eA+3eD 4 successes, 3 threat
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Success, Pass One Setback.

Recreation:

Day 9, Agenda | Recreation, Cool, 4 Funding Boosts, vs Hard: 1eP+1eA+4eB+3eD 0 successes, 1 advantage
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Day 9, Agenda | Recreation: Forgotten Setback: 1eS 0 successes
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Fail, Pass Nothing.

Industry, Power, Water, and Oxygen:

Day 9, Agenda | IPWO: Science, Skulljack vs Hard: 1eP+3eA+3eD 0 successes, 2 threat
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Fail, Pass One Setback.

Law Enforcement and Self Defense:

Day 9, Agenda | Law Enforcement and Self Defense: Vigilance, 4 Funding, vs Hard: 2eA+4eB+3eD 3 successes, 1 advantage
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Day 9, Agenda | Law Enforcement and Self Defense: Forgotten Setback: 1eS 0 successes, 1 threat
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Pass.

[3 Successful Frameworks, 3 Failures.]
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Leo Knight
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Re: [Day 9 - Early Afternoon] Agenda Event: City Management (New Angeles Plaza)

Post by Leo Knight » Sat Oct 09, 2021 5:33 pm

Despite really now knowing what he was doing, Leo submitted a plan. And it was actually pretty good plan.

Except for one thing. What even was health care? How did people pay for it? All Leo knew is that when he was all shot up, someone would be assigned to patch him up. If his injuries were extreme, sometimes he'd be charged a "handling fee". That felt a little weird.

Regardless, apparently writing "healthcare can be handled in the usual way" was insufficiently descriptive, especially with the rough and ready nature of the rest of his plan...

But there was still hope! Largely unbeknownst to Leo, the higher-ups had assigned someone to go over his work. And so an editor was able to put in a link to a fairly workable existing plan and attach it to Leo's single sentence.

In the end, it proved once again that all you needed was a good team. And money. Money definitely helped.

-----------------------------------------------------------------------------------------

Planning 2! Ranged Light: 2eP+2eA+3eD 2 successes
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Planning 2! Recreation, Coordination, 1 Fund: 1eP+3eA+3eD+1eB 3 successes
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Planning 2! Education, Piloting, 1 Fund: 4eA+3eD+1eB 3 successes, 2 advantage
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Planning 2! Diplomacy, Deception, 1eB last: 2eP+1eA+3eD+1eB 3 successes
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Planning 2! Industry, Perception, 2 Funding: 2eP+1eA+3eD+2eB 2 successes, 2 advantage, 1 Triumph
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Planning 2! Health Care, no skill, 1eB last, upgrade last, 4 Funding: 1eP+1eA+3eD+5eB 2 failures, 4 advantage
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Planning 2! Health Care, NAUTULUS, rerolling every good die, and the one with 2 failures: 1eP+1eA+1eD+5eB 3 successes, 3 advantage, 1 Triumph
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Final - 6/6 rolls passed, 16 successes
Last edited by Leo Knight on Sat Oct 09, 2021 8:25 pm, edited 1 time in total.
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Re: [Day 9 - Early Afternoon] Agenda Event: City Management (New Angeles Plaza)

Post by Lina (NAG Mk3-19) » Sat Oct 09, 2021 7:56 pm

(Fluff later!)

OOC:
Roll 1 - Infrastructure analysis. Using Perception. Used a reroll from the Memory Minder! 1/11 boosts used
D9 EA - City Planning, Infrastructure. Perception vs Hard, 1 Boost used. Reroll from Memory Minder...: 1eP+4eA+1eB+3eD 4 successes, 1 advantage
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4 successes! 1 adv ignored(?)

Roll 2 - (Hard) Diplomacy. Using Coercion. 1 boost used, total 2/11
D9 EA - City Planning, Diplomacy. Coercion vs Hard, 1 Boost used: 3eP+1eB+3eD 2 successes, 1 threat
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2 successes! Threat ignored(?)

6 successes so far

Roll 3 - Recreation. Exercise is good! Using Athletics. 2 boosts used, total 4/11
D9 EA - City Planning, Recreation. Athletics vs Hard.: 1eP+2eA+2eB+3eD 1 success, 3 advantage
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1 success, 3 adv.

7 successes so far
1 boost to next roll

Roll 4 - Health Care - Prevention is better than cure! Using Discipline. 1 Free boost from last roll + 3 boosts from pool used. Total 7/11
D9 EA - City Planning. Health Care. Discipline vs Hard. 1 Boost from previous roll, 3 boosts from pool (total 7 used after this one): 3eA+3eD+4eB 2 successes, 3 advantage
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2 successes, 2 adv

9 successes so far
1 boost to next roll

Roll 5 - Education. Social sciences and ethics are important! Using Society. 1 Free boost from last roll + 2 boosts from pool used. Total 9/11
D9 EA - City Planning, Education. Society vs Avg, 1 Boost from previous roll, 2 boosts from pool (9 used after this roll!): 1eP+3eA+3eD+3eB 4 successes, 2 advantage
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4 successes, 2 adv

13 successses so far
1 bost to next roll

Roll 6 - Law Enforcement. Inspection and Vigilance prevent violence. Using Vigilance. 1 Free boost from last roll + 2 boosts from pool used. Total 11/11
D9 EA - City Planning, Law Enforcement. Vigilance vs Hard. 1 Boost from previous roll, 2 boosts from pool (all 11 used now!): 2eP+1eA+3eB+3eD 2 successes, 4 advantage
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2 successes, 4 adv

15 successes total
4 advantage... do nothing I guess? Can't pass that over to next player, can I?

Final result:
Total successes: 15
Aspects succeeded in: 6/6
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Ven Garcia-Estravez
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Re: [Day 9 - Early Afternoon] Agenda Event: City Management (New Angeles Plaza)

Post by Ven Garcia-Estravez » Sat Oct 09, 2021 8:39 pm

Ven had been planning his Cattopia for some time, and now was the chance to make it REAL.

Unfortunately his plans for a canned tuna factory in the industrial zone forgot to take into account that the moon . . . had no seas.

NYA!

--
D9 City Plan Diplomacy Pre/Cha, 2 FP used, G-Mod activated for +1 success: 2eA+1eP+2eB+3eD 5 successes, 2 threat
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G-Mod makes that 6 Successes and 2 Threat.
Success 1/6. Strain 1/11. Funding Points 2/9. Setback to next roll.

D9 City Plan Law Enforcement Cun/Str, 2 FP used, Setback removed by Knack for it: 2eA+1eP+2eB+3eD 3 successes, 2 advantage
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Success 2/6. Strain 1/11. Funding Points 4/9. Boost to next roll.

D9 City Plan Recreation Pre/Coo, 2 FP used, Boost from previous roll: 2eA+1eP+3eB+3eD 3 successes, 1 threat
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Success 3/6. Strain 2/11. Funding Points 6/9.

D9 City Plan Industry Int/Sci, 1 FP used: 3eA+1eP+1eB+3eD 0 successes, 1 threat, 1 Triumph
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Failure 3/6. Strain 3/11. Funding Points 7/9. Upgrade to next roll.

D9 City Plan Health Int/Sci, 2 FP used, Upgrade from last roll: 2eA+2eP+2eB+3eD 4 successes
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Success 4/6. Strain 3/11. Funding Points 9/9.

D9 City Plan Education Int/Sys: 4eP+3eD 2 successes
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Success 5/6. Strain 3/11.

Total rolled successes = 18
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Jane Doe
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Re: [Day 9 - Early Afternoon] Agenda Event: City Management (New Angeles Plaza)

Post by Jane Doe » Sat Oct 09, 2021 10:06 pm

International Woman of Mystery | Loonie | "Didn't she look different yesterday?" | Always down to talk corp | Apparently unarmed and unarmoured| Has recently discovered tapas|

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Diana Harper
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Re: [Day 9 - Early Afternoon] Agenda Event: City Management (New Angeles Plaza)

Post by Diana Harper » Sun Oct 10, 2021 9:12 am

Diana cracked her knuckles as she sat down to plan out how SHE would rule the Docklands with an iron fist couched in a velvet glove. I mean....govern responsibly.

For most of the sectors, she of course would hire experts! Considering her academic career, she was not one to make academic choices, recalling her minor in Applied Philosophy. Wise choices were not made.

She tried to shoot how she would handle any bad guys with an impressive rain of fire...but it didn't give the right impression. The pew noises might have been a bit much.

In the end, she did her best, but her heart wasn't in it. Probably. Or maybe it was just a hangover or something.
OOC:
Education: Bought Info used (Knowledge: Science), 150 credits spent, 1 success
Healthcare: Bought info used (Knowledge: Science), 150 credits spent, 1 success
Industry, Power, Water and Oxygen: Bought Info used (Knowledge: Science), 150 credits spent, 1 success
Law Enforcement:
D9 Agenda Event, Law Enforcement, Ranged (Light) (Agi), 4 Funding points used, Average: 2eA+4eB+3eD 1 failure, 3 advantage
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Diplomacy: D9 Agenda Event, Diplomacy, Charm (Presence), not a Cascader used, 1 funding point used, Average, GMP used for +1 Sux: 3eP+1eA+1eB+3eD 3 successes, 1 threat
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D9 Agenda Event, Diplomacy, Charm (Presence), Forgotten boost: 1eB 1 success
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D9 Agenda Event, Recreation, Cool (Presence), 4 Funding Points used: 1eP+4eA+4eB+3eD 5 successes, 3 advantage
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Total: 13 successes!
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Re: [Day 9 - Early Afternoon] Agenda Event: City Management (New Angeles Plaza)

Post by Boogiepop » Sun Oct 10, 2021 5:17 pm

Event Over!

Total Successful City Management Plans 2/2

Managing a district is difficult, especially with limited funding to be allocated and doing so in the special conditions of Luna. Many members of the committee would hand in proposals that might work for Earth or Heinlein as is but the mayor was hoping for a long-term plan to befit her vision of a growing Heinlein to cement her legacy. In the end, Jane Doe managed to present the most appealing plan (albeit with obvious flaws in a few places) that would ensure the overall success when it comes to the Lunar colony and the mayor's potential reelection in the future.

Nadia Avaline: 7 successes
Leo Knight: 16 successes
Lina (NAG Mk3-19): 15 successes
Ven Garcia-Estravez: 18 successes
Jane Doe: 20 successes
Diana Harper: 13 successes

Jane Does receives a coveted spot in City Hall, a Big Favour from the Loonies, and a Big Favour from the Government!

+1 Agenda Point!
(8/9)
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