
Contracting companies, construction equipment and crews have begun setting up at the Docklands for a few weeks since the mayor's formation of her project committee. Much of the previous structures from past construction projects remain on the Docklands, although they are in various states of neglect and disrepair. It also hasn't helped that much of the unclaimed structures have been scratched by various locals, either to cannibalize for their own means or make a quick credit. It is rather clear that construction here won't be as easy as continuing the work but will take a lot of repairs, demolition and perhaps merely just starting over again.
While the crews are busy restoring the foundation, the mayor needs an idea of what the final building plans of the Docklands may look like in the future. Much of the existing area has been taken up by corporate factories and warehouses but that still leaves a considerable amount of the territory unclaimed, officially anyway. Much like any lunar settlement, the structure begins above ground and further expansion is done underground. Some zones have been staked out early by notable supporters of the mayor and key members of the committee but there are still some real estates left to build on.
Architects of the Future
With the aid of architectures and engineers, each committee member is responsible for creating one complex of their choice. This may be a housing block, a business, a vital utility, or anything else found in the categories below. Each type of complex relies on a different skill to facilitate its design.
Habitat
Condos, housing units, and bunking pods. These will be essential for housing the growing lunar populace and the new influx of residents.
Skills used: Society (Intelligence) or Streetwise (Cunning)
Industrial
The corporations have much of their lunar industrial base set up in the Docklands already but there is still a demand to claim much of the territory for manufacturing and storage purposes. Especially, if the new frontier will be space then an operating base on Luna will be a future-proofing strategy for any corporation.
Skills used: Operating (Intelligence) or Mechanics (Intelligence)
Utilities
Utility complexes are vital to any dome, especially when it comes to long-term survival on a surface devoid of any life. They include hydroponics for food production and purification plants that specialize in the recycling of oxygen and water.
Skills used: Science (Intelligence) or Survival (Cunning)
Recreational
Recreational facilities include tourist attractions, clubs, restaurants, bars and resorts. While some of them are created for tourists in mind, many of them are appreciated by the locals as normally home space is rather claustrophobic and leisure spaces are often where many go to unwind.
Skills used: Charm (Presence) or Cool (Presence)
Law Enforcement
The NAPD has been looking to enforce the Docklands for some time but it has been an untouchable region due to lack of corporation cooperation previously. Now with the mayor's initiative, the NAPD hopes to finally get a foothold on the lawless subdistrict.
Skills used: Any Combat Skill or Vigilance (Willpower)
Corporate
Corporate offices already exist on Heinlein but not many would turn away to further expand corporate presence around Heinlein. This doesn't just include offices, research labs, and employee housing but also retail spaces as well.
Skills used: Negotiation (Presence) or Leadership (Presence)
Building for Tomorrow
The difficulties to build are as follows:
Surface level, 2 available zones: Easy Difficulty (◆)
Sublevel 1, 4 available zones : Average Difficulty (◆◆)
Sublevel 2, 3 available zones: Hard Difficulty (◆◆◆)
Sublevel 3 and below: Hard Difficulty with one upgrade (◆◆⬟)
Every 2 Advantage results can be converted to a Boost die for the next committee member and every 2 Threat results are converted into a Setback die in the same manner. On the Triumph results, the proposed complex is efficiently designed and will allow another complex to fit in the same level, effectively not taking up a zone at all.
Regardless of the roll is successful or not, the proposed complex will be built. However, success determines if the proposal and functional design are appreciated by the local loonie population.
Results
If the committee has planned out at least 5 successful complexes, they are awarded one Agenda Point. This complex must have at least one successful habitant and one successful utility.
If there are 7 or more successful complexes made, each committee member involved (whether successful here or not) earns the goodwill of the local loonie population as they have some confidence in their intentions. Once per game, each committee member may choose to reroll any number of dice in an Agenda Event of their choice.






















