The masked person found themselves staggered back by the shove, twice confounded by the easy shot that they missed and now shoved by an android. They really didn't make them like these used to!
Sadie
"Shit!" Sadia hissed as she quickly turned in her chair and drew out a synap pistol of her own. It was a good thing that she decided to get herself one of these after barely being able to snag Nadia at the train station. She would take her aim at Nadia and fire a shot...
Day 8, Late Morning: Shoot!:
3eA+1eC 0 successes, 3 advantage, 1 Despair



..which unfortunately struck at the helmeted person square in the back! "S-s-sorry!"
??? Takes 5 Stun Damage
2 Advantage given to ??? and 1 to give Boost to the next ally.
Felix Cordova
At this mishap, it almost seemed like the clones were getting the upper hand but this wasn't a fight they were going to win in the long-term. Now that they've started this brawl, they can't turn back now...they had to run.
"Run!" He could call out before making his way out the door, barely moving past the cyborg, and into the hallway.
Move 1: Move to Medium!
Move 2: Move 1/2 to Long!
"Oh, what the fuck..." The cyborg would grumble at the circus that played before him. He gave a glance at Felix who darted off and found himself needing to back up his boss. Even if it was three on one now...Nadia was a sale that they needed to promise. He stood over to where she was and threw a fist. It was supposed to be more effective in this mind...
Day 8, Late Morning, Round 1: Attack Nadia!:
2eP+2eA+1eB+2eD 1 success, 4 advantage






Nadia takes 5 Damage!
2 Advantage given to ??? and 1 to give Boost to the next ally.
???
"no, gEt HIm!" They would yell at the cyborg when they saw them engage Nadia. Shrugging off the effects of the stun, they would take a step back and fire at Nadia.
Move: Disengage
Action: Fire!
Day 8, Late Morning, Round 2: Attack Nadia!:
2eA+1eC 1 success, 1 threat


Day 8, Late Morning, Round 2: Attack Nadia! (Forgot the Boosts):
3eB 1 success


Nadia takes 7 stun damage!
Initiative
NPC
PC <- [We are here]
NPC
PC
NPC