
The world was shocked by the unfortunate incidents headed by the audacious Martian extremists around the solar system. While most megacorporations and businesses have been largely directly unaffected by the current events, confidence revolving around business ventures outside of Earth has taken a quick tumble in the stock market as a result. The results are made further obvious by the NASX index. Seeing as the mayor's project is largely revolving around the expansion of the moon colony of Heinlein, supporters and investors are starting to have second thoughts.
In order to assuage financial concerns, the committee must raise the NASX index to a respectable amount to overcome the sudden decline in the economy. There are a few stocks, mostly those in the Weyland Consortium, that are tied to ventures in space. Normally these stocks are out of reach from most New Angelinos but Titan Transnational Bank has generously allowed leverage loans so that enterprising investors may invest as if their credits were multiplied. While the mayor is only concerned about the bigger picture, there is an opportunity to earn a lucrative profit here.
Time Slot: Please note, this event does not take up a timeslot during the day. While day trading finishes Late Afternoon, trading can be done both on-site or through the Network.
Trading Stress
Traders can buy and/or trade up to three times. If the Trader has a Strain Threshold of 13 or more, they may trade up to four times. If a Trader has a Strain Threshold of 15 or more, they may trade up to five times instead.
Each subsequent trade with the same stock by the same player after the first trade will increase the Trading Difficulty by one rank.
Evaluation
The individual stock's evaluation will be the sum of all trades by each trader. Each result is counted with each other when it comes to results as a sum.
Example:
Sandra is trading in Melange Mining stocks.
1st Trade: Negotiation (Presence) skill check at Easy Difficulty (◆) with results 3 Success, 1 Advantage and 1 Triumph.
2nd Trade: Negotiation (Presence) skill check at Average Difficulty (◆◆) with results 2 Failure and 1 Advantage.
3rd Trade: Negotiation (Presence) skill check (adding 2 boost dice + ■■ from Stock Speculation) at Hard Difficulty (◆◆◆) with results 1 Success and 2 Threats.
Trade Evaluation: 2 Index Points and +6% from 2 Success, 3 Advantage (from Triumph result, see below)
If a trader is confident in their commitment, it is possible to merely add all dice involved in all trades and roll them all at once for each stock trade. Taking the above example, Sandra would multiply her Negotiation skill by three with 2 Boost dice and rolling against 6 Difficulty dice.
The advantage, threat, triumph and despair results from those rolls are not used until the last trade. Each success earned by a trader at the end of trading will be worth one Index point. Each Advantage and Threat will be counted overall for each individual stock, given the ever-changing stock market.
Each Advantage will raise the yield and each Threat will lower the yield by an equal amount. Each Triumph may count as either an additional success or 3 advantage, trader's choice. Each Despair remaining will count at 3 threats.
Step One: Stock Speculation (Optional)
Prior to hitting the trading floor, the trader may do some forward research regarding all stocks listed for trade in the NASX. It can be a difficult task, although reports of trends can give a trader a snapshot regarding each company profile. However, it is up to interpretation when it comes to what the trader does with this information. Some of this information could be misleading in the wrong hands and affect some decision-making down the line.
The Trader may make a skill check using either Perception (Cunning) or Society (Intelligence) at Average Difficulty (◆◆). Every 2 Advantages or 2 Threat are converted to one Boost Die or one Setback Die respectfully. On success, the Trader gains an additional Boost Die. On failure, the Trader gains an additional Setback Die. This is in addition to those generated by Advantages and Threats.
The Boost and Setback dice gained from this attempt must be applied to one trade of the Trader's choice. Triumphs will count as a roll upgrade and Despair will count as a difficulty upgrade. All bonuses and setbacks must be applied to the same roll when used.
Step Two: Stock Trading
Megacorporation ventures off-Earth have been adversely affected and will be the key focus on affecting the NASX index. While some Traders may not end the day with those stocks, they will serve as a foundation for their trades throughout the day.
When making a trade with the stock, the Trader may use either Negotiation (Presence), Cool (Presence) or Computer (SysOp) (Intelligence) by operating the trading console. The difficulties are determined by each relevant stock below.
Melange Mining
Starting Trade Difficulty: Easy (◆)
Stock Yield per Advantage/Threat: 2%
Beginning Evaluation: 92%
Argus Security
Starting Trade Difficulty: Average (◆◆)
Stock Yield per Advantage/Threat: 5%
Beginning Evaluation: 90%
Jemison Astronautics
Starting Trade Difficulty: Average with two upgrades and two Setback (⬟⬟ ■ ■)
Stock Yield per Advantage/Threat: 20%
Beginning Evaluation: 60%
Gagarin Deep Space
Starting Trade Difficulty: Average with two Setback (◆◆ ■ ■)
Stock Yield per Advantage/Threat: 7%
Beginning Evaluation: 100%
Results
If the committee is collectively able to gather at least 12 Index Points at the end of the event, they will be granted 1 Agenda Point.
For each Index Point gained after 12 will raise the evaluation of all stocks by 1% as the NASX achieves a solid day in trading.

































