[Day 3 - Late Evening] Agenda Event: Underworld Contracts

The district is seated atop one of Ecuador's tallest mountains. This is the home of the Beanstalk, the New Angeles Space Elevator.
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Boogiepop
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[Day 3 - Late Evening] Agenda Event: Underworld Contracts

Post by Boogiepop » Thu Sep 16, 2021 10:37 pm

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Orgrcrime and street gangs have been a constant problem in New Angeles, a problem that is unfortunately not going away any time soon. Ever since the Quito Accord and the inception of New Angeles, the few underworld elements in Ecuador were already attached with the territory leased and then others eventually immigrated in the same manner as the rest of the population. Just like the NAPD and the corporations, they have become a fixture in everyday New Angeles life. Dealing with them could be considered routine in some circles.

In the Chakana district, there are thousands of warehouses dedicated to shipping goods both down and up stalk. They unfortunately are a prime target for some street gangs as they skim credits worth of materials from those shipments, selling them in the black market for a quick profit. Most recently, the Vendetta Blood street gang has chased their rivals out of the district and taken over the racket operation. Unlike their predecessors, they have been aggressively skimming from the shipments bound for Heinlein that have been vital to the construction project. If not addressed, the timelines for the project will be pushed further away. The street gang issue will have to be dealt with, one way or another.

For every two Advantages, the player's next roll gains 1 Boost die. For every two Threats, the player's next roll gains 1 Setback die. Each Triumph upgrades the skill used on the next check and each Despair upgrades the difficulty on the next check. This may differ in the Step 3 portions.

Step 1: Find the Vendetta Blood
Despite their bold strategy of stealing from vital shipments destined for Luna, the Vendetta Blood have kept a rather low profile by spreading their operation to several hidden pockets in the city. Each gang almost operates autonomously. They do this to avoid both the NAPD and their formal rivals, in case they attempt to reclaim the territory. Finding them will take some work, especially ruffling some people along the way for information as to where the Vendetta Bloods are headquartered in Chakana.

The Negotiator will have to make either a Streetwise (Cunning) at Average Difficulty (◆◆). If the roll succeeded, proceed as normal. If the roll failed, add a Setback die (+ ) to the next roll, in addition to any other generated by Threat.

From here, the negotiator has several choices when it comes to approaching the Vendetta Blood:
• If they wish to inform the NAPD, go to Step 2-A: Tattletale
• If they wish to talk directly with the Vendetta Blood, go to Step 2-B: Playing With Fire
• If they wish to personally handle the situation with force, go directly to Step 3-C: So I Started Blasting. They may spend 200 Credits for hired Prisec guards (or equivalent narrative help), giving them two Boost Dice (+ ■ ■) to their roll.
• If they wish to manage logistics, go to Step 3-D: Making The Switch

Step 2-A: Tattletale
After finding information regarding the Vendetta Blood (successfully or not), the negotiator approach the NAPD and attempt to present their findings to the local precinct. With little information to go on other than their whereabouts and methods of operation, it will take more to convince the police that this is more than just a hunch.

The Negotiator makes a Charm (Presence), Deception (Cunning), or Cool (Presence) skill check at Average Difficulty with two Setback dice (◆◆ ■ ■). If the roll failed, advance as normal but upgrade the next skill check (in addition to any Despair rolled).

Go to Step: 3-A: Closing The Case.

Step 2-B: Playing With Fire
The Negotiator approaches the Vendetta Blood directly and attempts to hash out some new terms regarding their operations. Potentially, the gang could stay away from shipments related to the mayor's campaign and focus on the hundreds of other warehouses in Chikana for their gains. However, the Vendetta Blood will not take kindly to being told how to manage their operation, especially when they have fought very hard for this territory. Talks here are very tense and made with a weapon close by.

The Negotiator makes a Charm (Presence), Deception (Cunning), or Cool (Presence) at Average Difficulty (◆◆) to ensure they are earnest with their intention and not attempting to shut down their operation.

• If the roll is successful, go to Step 3-B: The New Deal.
• If the roll is a failure, go to Step 3-C: So I Started Blasting.

Step 3-A: Closing The Case
It takes a bit to convince the police but they mobilize on behalf of the mayor's office, making quick work to round out potential suspects and gang members associated with the Vendetta Blood. The NAPD is efficient in detaining the gang members but it will take a solid case to truly put them away and ultimately make an example out of them.

The Negotiator makes either a Negotiation (Presence) or Society (Intelligence) at Average Difficulty (◆◆). If successful, the Negotiator gains One Negotiation Point for the committee. Any Triumph rolled counts as an additional Negotiation Point and any Despair rolled may result in some future complications with the Vendetta Blood.

Step 3-B: The New Deal
The Vendetta Blood are receptive to making a deal and negotiating stakes in Chikana, even if temporarily. They come to an understanding when it comes to dealing with the city directly and avoiding potential future NAPD raids, potentially thinning the competition as well.

The Negotiator makes either a Negotiation (Presence) or Coercion (Willpower) at Average Difficulty (◆◆), attempting to come out in the better end of the detail with the gang. If successful, the Negotiator gains One Negotiation Point for the committee. Any Triumph rolled counts as an additional Negotiation Point.

Step 3-C: So I Started Blasting
Might makes right here and the Vendetta Blood violently attempt to maintain their claim in Chakana. If possible, they might even wish to make an example out of the negotiator for encroaching on their territory.

The Negotiator makes a Combat Skill check of their choice at Hard Difficulty with one upgrade (◆◆). This is considered to be a contested roll.

On Failure, the Negotiator takes 8 Wounds. On a Despair, some members of the gang make their escape and continue to plague the city from the shadows. If successful, the Negotiator gains One Negotiation Point for the committee as they eliminate members of the gang from the district. Any Triumph rolled counts as an additional Negotiation Point.

Step 3-D: Making The Switch
The most difficult and time-intensive solution to the Vendetta Blood issue, while avoiding conflict directly, would be to reorganize logistics of all construction material and goods destined for Luna. This will require changing the schedule, rerouting transport, and finding more secure warehouses throughout the city to secure all shipments. This won't solve the issue with theft but at least will put the Vendetta Blood at odds as it will cut off a revenues stream in their territories.

The Negotiator will have to pass a Computer (Sysops) (Intelligence), Driving (Agility), or Piloting (Agility) check of 7 Difficulty (◆◆◆◆◆◆◆) in three tries. All Difficulty involved can be split but all checks will have to be successful. For example, the first roll could be 4 Difficulty, then 4 Difficulty (in the situation of a fail), and the final will be 3 Difficulty.

Triumph results will remove one additional Difficulty from the requirement. If a Triumph is rolled and there is no further Difficulty to complete, it will also account for an additional Negotiation Point.

Results
If the Committee collectively manages to get 5 or more Negotiation Points, the Vendetta Blood will not be an issue regarding the mayor's project on Heinlein. The group earns One Agenda Point.

• If a majority of the Negotiation Points were done with Step 3A: Closing The Case, those who used this method gain a Small Favour with the NAPD for their aid.
• If a majority of the Negotiation Points were done with Step 3-B: The New Deal, those who used this method gain a Small Favour with the Vendetta Blood as they maintain amicable contact.
• If a majority of the Negotiation Points were done with Step 3-C: So I Started Blasting, those who used this method are able to skim from the Vendetta Blood accounts and gain 500 Credits.
• If a majority of the Negotiation Points were done with Step 3-D: Making The Switch, those who used this method will gain 1 Funding Point.

In the situation of ties, all tied groups are considered to be the "Highest" as a begrudging balance is struck.
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Lenore Gauvreau
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Re: [Day 3 - Late Evening] Agenda Event: Underworld Contracts

Post by Lenore Gauvreau » Thu Sep 16, 2021 11:41 pm

Streetwise wrote:The Vendetta Blood, huh? They don't mess with clones too much, which is good for maintaining the merchandise.
Lenore kept smoking her cigarette as she headed straight for their turf. In her get-up, she was always ready for a fight, though a casual observer might not be able to notice. Of course, she couldn't go on without being confronted at some point. She kept one hand on her cigarette and the other next to her belt.
Deception wrote:Though they may be vultures, let's not dismantle their operations today.
"I'm only here to talk. Mayor's doing her big job and I'd appreciate it if you didn't mess with her stuff. Thing is, while the NAPD would love to have you all shut down, I'm not with them." She shrugged, taking another drag. "It's not in my paycheck."
Coercion wrote:The light hand, yes, but remember that these scum respect strength above all.
"But defending her shipments is. I don't want to hear about anything missing, alright?" The cigarette dropped to the floor and she stomped it out. "Hope we understand each other."

---

D3 Event Step 1: Streetwise at Average: 1eP+2eA+2eD 3 successes, 1 advantage
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D3 LE Event Step 2-B: Deception at Average: 3eA+2eD 1 success, 1 advantage
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D3 LE Event Step 3-B: Coercion at Average: 1eP+2eA+2eD 2 successes, 2 advantage
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1 Negotiation Points.
Last edited by Lenore Gauvreau on Fri Sep 17, 2021 8:53 am, edited 1 time in total.
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Nadia Avaline
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Re: [Day 3 - Late Evening] Agenda Event: Underworld Contracts

Post by Nadia Avaline » Thu Sep 16, 2021 11:59 pm

In a darkened room, the cooling sensation of an air conditioning unit on blast. Nadia was sat in a comfortable chair as her eyes focus went distant with a soft silver glow to the iris'. While finding the quarry wasn't Nadia's strong suit she was ample defense. Utilizing her methods through the net she made an interweaving web of defense, rerouting and rearranging the materials destined for Luna. Shifting the important one's, the one's hard to transport, into more well defended positions while the others which were easier to move around got shifted through a bunch of different warehouses it would be hard to pin down exactly where they might be. If reports popped up of criminal activity in one area, they were moved to the next.

Further, if their were any runners aiding the criminal faction they'd have far more net-security than they would have likely signed up for to deal with come the suggestions Nadia would make on the different net-securities for these places she was granted access to. By the end of the day, she'd make Elizabeth Mills look very capable.

[Rolls:]

Day 3, Underworld Contacts | Find: Streetwise vs Average: 2eA+2eD 1 failure, 1 advantage
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Setback to following Roll.

Day 3, Underworld Contacts | 3-D: Sysops, Knack for It vs Daunting, Previous Setback (Negated): 4eP+4eD 2 successes, 2 threat, 1 Triumph
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2 Success, 2 Threat (Setback Generatred), 1 Triumph to Reduce Difficulty

Day 3, Underworld Contacts | 3-D: Sysops, Knack for It vs Average, Previous Setback (Negated): 4eP+2eD 3 successes, 2 advantage
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3 Success, 2 Advantage

Day 3, Underworld Contacts | 3-D: Sysops, Knack for It, Previous Advantage vs Simple: 4eP+1eB 4 successes, 4 advantage
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4 Success, 4 Advantage.
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Boogiepop
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Re: [Day 3 - Late Evening] Agenda Event: Underworld Contracts

Post by Boogiepop » Fri Sep 17, 2021 12:24 am

Sorry! Flipping 3 Story Points for the next three participants to upgrade any of their rolls once!
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Diana Harper
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Re: [Day 3 - Late Evening] Agenda Event: Underworld Contracts

Post by Diana Harper » Fri Sep 17, 2021 8:07 am

Diana strode into the warehouse, without a care in the world. Seemingly the tall beauty cleared her throat, and started asking about these Blood Vendetta dudes (edgelord much?). Her unsubtle approach meant she did not find them. They did find her, though. The gangers were quite curious what a stuck up lunar ristie wanted with them.

Diana presented a simple front. She wanted the mayor's projects to go smoothly, and she was willing to play ball. The gangers were hesitant, but decided to play along. In return for leaving those shipments alone, Di pointed out some warehouses where she knew some of her family's lunar rivals were storing supplies for their competing projects. A win-win for everyone involved.

OOC:
D3 Agenda Event, Streetwise, Average: 2eA+2eD 0 successes
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+1 setback
D3 Agenda Event, Charm (Presence), Knack for It, 1 strain on Geno-sculpted Physique for +1 sux, Upgrade from GM Destiny: 2eA+2eP+1eD+1eC 6 successes, 3 threat, 1 Triumph
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Total 7 successes, upgrade on next roll

D3 Agenda Event, Negotation (Charm), upgrade from previous roll, Average: 2eA+2eP+2eD 3 successes, 3 advantage
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Total: 1 Negotiation point
Can the advantages be used to get some sweet Blood Vendetta jacket or some kind of fun perk?
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Lina (NAG Mk3-19)
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Re: [Day 3 - Late Evening] Agenda Event: Underworld Contracts

Post by Lina (NAG Mk3-19) » Sat Sep 18, 2021 1:10 pm

#19 dealt much more often with "normal society" types than the underworld, that much was true. But for someone in the government, and a supervising position at that, the lack of knowledge of underworld types they showed as they tried to tackle the problems with the Vendetta Blood gang was nothing short of appalling.

They had achieved virtually no previous info on them... so going to the NAPD about it was pretty much out of the question. They decided to search the area for them on their own, and after some time finally found them. They went for a practical entrance and statement of their goal. Especially after some of their more recent experiences, they knew most people were trying to find a way to survive in an imperfect world. They had a hope (hope? expectation? should a machine have those?) of improving that world, as much as possible... so approaching them to talk seemed like the best way to achieve some results.

Of course, doing that showing up to say hello fully clad in a NA Government suit was not a good idea. It's the sort of common sense that might be expected of any person. Or, well, any human.

Which they weren't...

Things went south very fast, and so, frustrated (should a bioroid be frustrated??), they reached for their Synop Stun pistol. Hopefully they could at least be taught a lesson without undue bloodshed, they thought, right before the first very real piece of lead hit the reinforced plasteel on her leg.

... I should be able to keep them do... ouch

Another bullet to the leg.

They took out their slugthrower pistol.

Another bullet, this time to their arm.

They hid behind a pillar, shooting back now. It was clear they wouldn't be able to make even much of a dent in their operations like this. So they tried to make a beeline for an exit. At least that succeeded... sort of.

The fact that the bioroid ended up showing them yet another very clear way how they could get out of their hideout in a pinch if other harassed them was an unfortunate consequence, one #19 wasn't even aware of yet.

Surely it wouldn't bite their behind in the future.... right?

OOC:
D3 LE - Underworld Contacts; Step 1 - Find Vendetta Blood. Streetwise vs Avg: 1eA+2eD 1 failure, 2 threat
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(FAIL!)

D3 LE - Underworld Contacts; Step 2-B - Playing with Fire. Cool vs Avg, Story Point upgrade, 2 Setback from previous roll.: 1eP+2eA+2eD+2eS 1 failure
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(FAIL!)

D3 LE - Underworld Contacts; Step 3-C - And then I started blasting. Ranged vs Hard, 1 upgrade.GM upgrade...: 1eP+2eA+2eC+1eD 0 successes, 1 advantage, 1 Despair
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(FAIL... AND WHAT A FAIL!)
Takes 8 wounds, Vendetta Blood continue to plague the city from the shadows :roll:
Wounds 8/18
Last edited by Lina (NAG Mk3-19) on Sun Sep 19, 2021 12:30 am, edited 2 times in total.
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Ven Garcia-Estravez
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Re: [Day 3 - Late Evening] Agenda Event: Underworld Contracts

Post by Ven Garcia-Estravez » Sat Sep 18, 2021 2:22 pm

Criminals were stealing from the law abiding citizens of New Angeles!!! Well from the Corporations anyway, which were absolutely law abiding and not shady in any way at all. . . . >_> . . . . NYA!!!

Ven leapt into action . . . well leapt on to his skateboard and went off to find evidence of such criminal activities. An hour of absolutely exhilarating skating later he remembered what he'd come for . . . oopsie. Nothing to see here. Well he knew they were stealing from the warehouses . . . what if he had everything moved and processed before they could steal it!!!! Genius!!! NYA!

He set to work . . . quickly realising this was a monumental task and there were hundreds if not thousands of containers and loading schedules and union by laws and . . . his head started to spin Nya! Breaking out a can of Diesel, he chugged it down and used the chemical boost to navigate the Net and find answers. Slowly he rerouted containers with gradually increasing speed and success. The end was in sight! Nya! . . . but so was the sugar crash from the Diesel running out. He reached into his bag for another can . . but NO . . . HE HAD RUN OUT!!!!!! A disastrous turn of events, but he soldiered on and . . . yawn . . . fell asleep into some of the best dreams he'd had in weeks with the task still incomplete. Nya . . zzzzzzzz.


--

D3 Underworld Contacts - Kitteh find crims: Pre/Street, GM Upgrade: 2eA+1eP+1eD+1eC 0 successes
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Third GM Upgrade used. Roll Failed. Setback to next roll.

D3 Underworld Contacts - Kitteh make the Switch! Int/Comp(Sysops), 3 of 7 Diff, Setback removed by Knack For It: 2eA+2eP+3eD 0 successes, 3 advantage
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Failed. Boost to next roll.

D3 Underworld Contacts - Kitteh make the Switch 2! Int/Comp(Sysops), 4 of 7 Diff, Boost from previous roll.: 2eA+2eP+1eB+4eD 4 successes, 1 advantage
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4 difficulty dice passed.

D3 Underworld Contacts - Kitteh make the Switch 3! Int/Comp(Sysops), 3 of 7 Diff: 2eA+2eP+3eD 1 failure, 2 advantage, 1 Triumph
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Fail. Triumph clears 1 difficulty die, 2 remain uncleared so event failed. HISSSSSSSSSSS!!!
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Leo Knight
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Re: [Day 3 - Late Evening] Agenda Event: Underworld Contracts

Post by Leo Knight » Sun Sep 19, 2021 4:22 am

In truth, Leo didn't usually have to do the legwork himself. Normally, Weyland gave him a name and some info, he killed them, that was it. Actually having to go ask around was out of his usual wheelhouse. Still, when the mayor gave him a job, he was going to do it. And this was the outcome she wanted, right?

So when Leo showed up, they knew that a tall guy in a suit had been asking about them, and looking sinister. They pulled out guns. He pulled out guns. A lot of bullets were fired. A tire iron was thrown. Some curse words were said. In the end, no one got hurt, and both groups went their separate ways to tactically regroup.

But while Leo didn't actually manage to shoot anyone, having a corporate cleaner try kill you is concerning. A few of the gangsters went home and rethought their lives, choosing to find work that didn't involve quite so much being shot at.

-----------------------------------------------------------------------------

D3LE Find Blood!: 3eA+2eD 0 successes, 1 advantage
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1eS next

D3LE, uh oh, shoot them, 1eS last roll: 2eP+2eA+1eC+2eD+1eS 2 failures, 1 Triumph
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Failure = 0, but Triumph = 1 Negotiation point!
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Roger 09
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Re: [Day 3 - Late Evening] Agenda Event: Underworld Contracts

Post by Roger 09 » Sun Sep 19, 2021 4:25 am

Roger was not one to let others handle the dirty work. Finding the gang was difficult.

What was even more difficult was the firefight that ensued. He walked in, carbine quickly drawn and began unloading into the hideout. While taking some damage, the sheer brutality of his assault sent a message.

LE3 - Agenda Event: Underworld Contacts - Step 1 (Cunning 1, Streetwise 0, Average): 1eA+2eD 1 failure
ImageImageImage Failure, add +1eS to next check

LE3 - Agenda Event: Underworld Contacts - Step 3C: So I Started Blasting (Agility 4,
Ranged - Heavy 2, Tactical Focus +1 Advantage, Hard Difficulty, Upgraded Once, +1eS failed step 1)
: 2eP+2eA+1eC+2eD+1eS 0 successes, 2 advantage, 1 Triumph
ImageImageImageImageImageImageImageImage Failure, taking 8 wounds, but 1 Negotiation Point from the Triumph?
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Jane Doe
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Re: [Day 3 - Late Evening] Agenda Event: Underworld Contracts

Post by Jane Doe » Sun Sep 19, 2021 5:24 am

Jane sets out to track down the Blood. But there's only one problem. In a previous mission, in a previous life. She'd sworn in as a Crip. And any Blood could smell it a mile away. No luck there.

Day 3 Agenda Event: Underworld Contacts, roll 1, find the blood, streetwise at average: 3eA+2eD 0 successes
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Fine then, she would do it herself. The blood could hardly raid shipments if those shipments were taking extremely fast and hard to intercept routes. And so with little more than a 'by your leave' Jane jumped in an interceptor and roared off into the sky.

Of course, she couldn't actually fly
Day 3 Agenda Event: Underworld Contacts, roll 3-D, Making the Switch Piloting agility, average difficulty with setback from previous roll: 5eA+2eD+1eS 1 failure, 2 advantage
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And her maneuvers resulted in the craft rocketing towards earth at a speed fast enough to liquefy both her and most of a residential block in an instant.

Day 3 Agenda Event: Underworld Contacts, roll 3-D, second attempt. Formidable difficulty piloting with boost dice from previous roll: 5eA+1eB+4eD 1 failure, 2 threat
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Nearly blacking out from the G-force Jane wrenches the stick back and the craft performs a savage corkscrew into a sharp climb, blowing out several windows below.

It was unorthodox.

It was dangerous.

And there was no way the Blood could jack any shipment making 'that' route.


Day 3 Agenda Event: Underworld Contacts, roll 3-D, third roll, difficulty with 7 difficulty dice and a setback dice, piloting: 5eA+7eD+1eS 1 success, 4 threat
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((I think that winds up being a success after some fairly wild rolls?))
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Boogiepop
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Re: [Day 3 - Late Evening] Agenda Event: Underworld Contracts

Post by Boogiepop » Sun Sep 19, 2021 2:24 pm

Event Over!

Step 3-B: The New Deal - 2 Points
Step 3-C: So I Started Blasting - 2 Points
Step 3-D: Making The Switch - 2 Points

Total Committee Score 6/5

It was a busy night as members of the committee tackle different pockets of the Vendetta Blood in parts of the district. While some have attempted diplomacy, it had been a rather bloody night for the Vendetta Blood as they found themselves in some street skirmishes that have forced a few to cede their territories. This all the while some members of the committee were quick to move materials from their original warehouses from right under the noses of the gang to other places in the district. They have been all equally successful in dividing the influence of the gang.

Lenore Gauvreau and Diana Harper gain a Small Favour with the Vendetta Blood
Roger 09, Leo Knight and Lina (NAG Mk3-19) gain 500 Credits (Lina might have been able to pocket something during their escape)
1 Funding Point is given to Ven Garcia-Estravez (2 total now), Nadia Avaline (2 total now) and Jane doe (3 total now)

+1 Agenda Point!
(3/9)


Image

As the chaos disrupts the Vendetta Blood around the city, one of them lurked in the shadows to settle a score.
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